Street Fighter and Marvel vs. Capcom have gotten plenty of love, but at least one Capcom fighting game series has remained conspicuously absent--Darkstalkers.
Based on a recent ESRB rating though, the PSOne version of Darkstalkers: The Night Warrior may soon be available on PlayStation Network.
Darkstalkers May Soon Be Available on PS3
Obviously, an ESRB rating is no guarantee that it will be out immediately, but it seems a good bet that it will be out by the end of the year.
Maybe it's not the revival Darkstalkers fans have been hoping for. But hey, buy it and Capcom may just come around...
Saturday, October 29, 2011
Review: The War of the Worlds (360)
While film and comic books often find themselves adapted into video games, to see that treatment given to classic literature is far more rare. In large part that disparity stems from the difficulty of adapting a novel into an immersive interactive experience. The War of the Worlds approaches that issue in an interesting way. True, there have been a few The War of the World movies, but the game's contemplative tone is far more reminiscent of the H.G. Wells classic than a Hollywood blockbuster.
War of the Worlds is primarily a platformer of the Prince of Persia variety. No, I'm not talking about the time-altering, acrobatic prince -- what Other Ocean Interactive has created is more along the lines of the 2D original. In fact, the developers went all out and used the same rotoscope technology for character animations as its inspiration. Sadly, this leads to many of the same control issues that plagued Prince of Persia back in 1989. Simple actions like climbing over a crate can become an overcomplicated affair, requiring standing still and pressing jump precisely next to the object. While frustrating, these slow, methodical controls could have still been manageable. However, when coupled with obstacles and chase sequences that require split-second timing, they quickly shift from cumbersome to unforgivable.
Review: The War of the Worlds (360)
Not even Patrick Stewart's fantastic narration can save the experience. The narration is spoken in Stewart's heavenly voice, but dying in the middle of a line causes all narration to cease until you reach the next arbitrary, unmarked checkpoint. Death is a constant occurrence thanks to the archaic controls, resulting in large portions of the game's story and atmosphere going completely missed.
The result is the videogame equivalent of a period piece. It perfectly channels a bygone era, both in its literal representation of H.G. Wells' classic story and its design as a videogame. Unfortunately, such strict adherence to those design philosophies is also the game's downfall. War of the Worlds is filled with puzzles that could have been interesting had they been paired with just a hint of responsive controls; levels involving toxic smoke and creeping red vines stand out as particularly novel. But even the best laid levels fall bare when I find myself dying seven, twelve, or sixteen times because the traps seemed to be designed with a more agile character in mind.
Other Ocean Interactive made its mark with last year's superb Dark Void Zero. That game too was a love letter to videogames past. One thing that can not be denied is the studio's skill and passion for the origins of the medium. However, the danger with diving head-first into the past is that there are sometimes very good reasons why those techniques are no longer in practice. For someone interested in videogame design or history, The War of the Worlds is an interesting case study. But is it fun? Dear god, no. Just, no.
War of the Worlds is primarily a platformer of the Prince of Persia variety. No, I'm not talking about the time-altering, acrobatic prince -- what Other Ocean Interactive has created is more along the lines of the 2D original. In fact, the developers went all out and used the same rotoscope technology for character animations as its inspiration. Sadly, this leads to many of the same control issues that plagued Prince of Persia back in 1989. Simple actions like climbing over a crate can become an overcomplicated affair, requiring standing still and pressing jump precisely next to the object. While frustrating, these slow, methodical controls could have still been manageable. However, when coupled with obstacles and chase sequences that require split-second timing, they quickly shift from cumbersome to unforgivable.
Review: The War of the Worlds (360)
Not even Patrick Stewart's fantastic narration can save the experience. The narration is spoken in Stewart's heavenly voice, but dying in the middle of a line causes all narration to cease until you reach the next arbitrary, unmarked checkpoint. Death is a constant occurrence thanks to the archaic controls, resulting in large portions of the game's story and atmosphere going completely missed.
The result is the videogame equivalent of a period piece. It perfectly channels a bygone era, both in its literal representation of H.G. Wells' classic story and its design as a videogame. Unfortunately, such strict adherence to those design philosophies is also the game's downfall. War of the Worlds is filled with puzzles that could have been interesting had they been paired with just a hint of responsive controls; levels involving toxic smoke and creeping red vines stand out as particularly novel. But even the best laid levels fall bare when I find myself dying seven, twelve, or sixteen times because the traps seemed to be designed with a more agile character in mind.
Other Ocean Interactive made its mark with last year's superb Dark Void Zero. That game too was a love letter to videogames past. One thing that can not be denied is the studio's skill and passion for the origins of the medium. However, the danger with diving head-first into the past is that there are sometimes very good reasons why those techniques are no longer in practice. For someone interested in videogame design or history, The War of the Worlds is an interesting case study. But is it fun? Dear god, no. Just, no.
10 Creepy Mobile Games
Be sure to also read: The 10 Best PS3 Games, The 15 Best PSN Games, The 10 Best Xbox 360 Games, The 15 Best XBLA Games, The 10 Best Wii Games, The 30 Best PC Games, The 6 Best Free Steam Games, The 15 Best iPhone Games, The 15 Best iPad Games, The 10 Best 3DS Games, The 31 Best DS Games, The 10 Best PSP Games, The 15 Best Android Games, and The 15 Best Free Android Games.
10 Creepy Mobile Games
Halloween is just around the corner, and what better way to gear up for the holiday by playing creepy games on your phone or tablet? Admittedly there aren't a ton of legitimately scary horror-themed iOS and Android games, but here are 10 (in no particular order) that will at least make you think twice about turning off the lights.
10 Creepy Mobile Games
Halloween is just around the corner, and what better way to gear up for the holiday by playing creepy games on your phone or tablet? Admittedly there aren't a ton of legitimately scary horror-themed iOS and Android games, but here are 10 (in no particular order) that will at least make you think twice about turning off the lights.
UPDATE: Want to Win a Copy of Fruit Ninja Kinect? (Winners Announced!)
Facebook winners:
Bill Putman
Lisa Sassone
Kellen Casey
GamePro.com winners:
heatherspeaks493
The12P
Bipple
Htial
Twitter winners:
@SirKhalid
@8bitPOPE
@BritishBryn
Thanks to everyone for entering, and congrats to our winners! Sit tight -- codes will be sent out shortly!
Original text: The fine folks at Halfbrick have hooked us up with a set of ten download codes for copies of their awesome motion-controlled hack-'n-slash arcade game, Fruit Ninja Kinect, as well as redeem codes for all three DLC packs that've been released for it so far. That means the Storm Season, Space Capsule, and Art Box packs, and a copy of the complete game. Want to get in on the frenzied fruit-felling action? Here's how!
Via GamePro: Leave one comment on this article, and you'll be entered into the drawing.
Via Twitter: Make sure you're following @GamePro, then shoot us a tweet mentioning @GamePro and #FruitNinja.
Via Facebook: "Like" the GamePro Facebook page, then comment on our following contest post on Facebook.
Bill Putman
Lisa Sassone
Kellen Casey
GamePro.com winners:
heatherspeaks493
The12P
Bipple
Htial
Twitter winners:
@SirKhalid
@8bitPOPE
@BritishBryn
Thanks to everyone for entering, and congrats to our winners! Sit tight -- codes will be sent out shortly!
Original text: The fine folks at Halfbrick have hooked us up with a set of ten download codes for copies of their awesome motion-controlled hack-'n-slash arcade game, Fruit Ninja Kinect, as well as redeem codes for all three DLC packs that've been released for it so far. That means the Storm Season, Space Capsule, and Art Box packs, and a copy of the complete game. Want to get in on the frenzied fruit-felling action? Here's how!
Via GamePro: Leave one comment on this article, and you'll be entered into the drawing.
Via Twitter: Make sure you're following @GamePro, then shoot us a tweet mentioning @GamePro and #FruitNinja.
Via Facebook: "Like" the GamePro Facebook page, then comment on our following contest post on Facebook.
Big Metal Gear Solid: Rising Reveal in November?
A huge exclamation point appears on the very last page of the latest issue of the Official PlayStation Magazine UK. The image bears a striking resemblance to the iconic symbol from Konami's popular stealth series, Metal Gear Solid.
It's been a long time since we've last heard a peep out of Kojima or Konami about the next game in the franchise. And some suggest that this is in fact hinting at some sort of big announcement about Metal Gear: Rising.
It's been a long time since we've last heard a peep out of Kojima or Konami about the next game in the franchise. And some suggest that this is in fact hinting at some sort of big announcement about Metal Gear: Rising.
Win a Free Tribes: Ascend Beta Key
If you're not familiar with Tribes: Ascend, then watch the trailer above to get a feel for the multiplayer, sci-fi, FPS action. But you know what's better than just watching? Getting to try it out yourself.
The development team's been accepting limited beta invites through their homepage for some time now, but we're going to help you jump right to the front of the line. If you want to snag a code, just leave a comment on this story with a short message explaining why you want to play. It's just that easy.
But what if you want to enter, but don't want to leave a comment? We have you covered with two other options!
Follow us on Twitter and write a post using the hashtag: #GameProTribesBeta
Comment on this story's Facebook post saying you want a code! (And make sure your settings allow non-friends to message you. You'll receive the code from GamePro Contest).
We'll be running the contest all weekend until we run out of codes so enter now to ensure yourself a spot!
The development team's been accepting limited beta invites through their homepage for some time now, but we're going to help you jump right to the front of the line. If you want to snag a code, just leave a comment on this story with a short message explaining why you want to play. It's just that easy.
But what if you want to enter, but don't want to leave a comment? We have you covered with two other options!
Follow us on Twitter and write a post using the hashtag: #GameProTribesBeta
Comment on this story's Facebook post saying you want a code! (And make sure your settings allow non-friends to message you. You'll receive the code from GamePro Contest).
We'll be running the contest all weekend until we run out of codes so enter now to ensure yourself a spot!
Monday, October 24, 2011
What Happened To Evony?
“Come play, my Lord”, the ad beckons. “Save your lover!” it cries, as two seductive porcelain-skinned women lean into each other. “Start your journey now, my Lord”, says another ad, this one featuring a busty, blonde bombshell in the process of removing her clothes. Any of this ring a bell?
The year was 2009. Ads began appearing on the internet for a game called Civony, later renamed Evony. They started innocently enough – “Free Forever” one banner ad claimed while an image of a knight wielding a sword took up half the ad. Then a woman appeared. “Start your journey now, my Lord!” this ad said, an attractive woman dressed as a fairy standing to the side. Over the next few months, the ads became progressively more risqué, first featuring CGI women displaying ample bosom, proceeding to real models undressing. Eventually the medieval theme of the ads was abandoned and replaced with models in lingerie.
The internet was buzzing with criticism over Evony’s advertising. Many people were upset that such sexualised images were being used to market a game, with claims being made that it was a poor Civilization clone that wasn’t worth anyone’s time. It was a controversial ad campaign that attracted criticism from both the game development and game playing community alike. It was also a successful one.
Do You Come With The Car?
“Initially, the goal was to get the game in front of as many people as possible,” says Darold Higa, a lead producer on Evony who joined the company in 2010.
“The ads were very successful in bringing people to the website. I understand there was a lot of criticism about them, but I remember even before joining the company I looked at the criticism and thought it was a bit hypocritical because there are a lot of other games that do that.”
Higa isn’t far off the mark. Numerous games use sex to sell, with female characters often being over-sexualised and leaving little to the imagination. There could be an argument for the fact that none of the models in the Evony ads actually have anything to do with the game itself, but he believes the team behind Evony were simply doing what was best for the game.
“The whole idea with a browser-based free-to-play game like Evony is to put it in front of a large an audience as possible and say ‘Here you go, try it for yourself’. That was the end message: ‘Look at this’.”
And look at it they most certainly did. After the beta went live two years ago, Evony – a free-to-play a massively multiplayer real-time strategy (MMORTS) set in medieval times — currently has 27 million registered users, although the figures on active users were not made available to us. Evony currently runs on 250 servers that are active 24/7 and the game has been so successful that the team behind it launched the game’s second age, Age II, an upgrade on the first, last year. At beta the company had a handful of permanent staff with contractors. Now the company employs more than 170 people in publishing, marketing, programming, level design, and production, and all these roles are being supported by the one game, Evony.
The Game Behind The Ads
So what is Evony?
In 2009, having read the criticism and dismissive comments, I wanted to see the game for myself. Clicking through one of the ads, I arrived at Evony’s homepage where a CGI woman, eyes closed, cleavage on display, instructed me to sign up. I did. I then clicked to “Play Now”. I followed the in-game tutorial and read the live chat-feed of others who were playing on my server. They were planning some sort of attack on a colony; they were discussing resource management.
I began clicking away at this game, which reminded me of other city-building games I’d played in the past. It wasn’t quite a Civilization clone, but I couldn’t put my finger on what it was, either. The game offered micro-transactions; you could play the entire game for free, but small payments would buy you perks and bonuses, similar to other free-to-play MMOs.
The game had a distinct lack of females, let alone lingerie-clad ladies beckoning me to go and “play with” them. “This game has no hot chicks at all!” I joked at the time, looking at an interface that resembled a client-based city-building game.
So I ask Higa this: if Evony is a fully-functional and supported game that clearly has enough going for it to attract and engage players, why did they go with boobs to begin with?
“Being perfectly honest, it’s incredibly hard to launch in this kind of environment, especially when you don’t have a retail box and you don’t have a presence on shelves when people go to buy a game,” he says.
“I’ve heard the executives talk about this many times and I don’t think they would have done anything differently. It was a bit shocking and hurtful for the industry itself to respond so negatively, but overall it was an effective way to launch in an environment where it was very hard to get noticed.”
“And when you think about it, perfume uses sex to sell. Cars use sex to sell. We’re finally reaching an age where games are using the same advertising methods as everyone else – we’re now trying to appeal to such a wide base of gamers that we’re using the same tricks that other industries are using. I don’t know, to me it was a logical evolution, and it worked for the company.”
Looking Beyond The Breasts
While many people remember the game by its risqué ads and the banners of rivals who poked fun at them, such as when PopCap created parody advertisements for the launch of Plants Vs Zombies, millions have looked beyond the ads of ’09 to find something more.
Higa himself played Evony before working for the company. Spending many years as a publisher and developer, he worked on developing a military simulator for the US army, and most of his development experience was in the PC and console space.
Development on Evony began in 2006, and while the game has been compared to Sid Meier’s Civilization, Higa says that the roots of the game came from the desire to create a type of game that didn’t yet exist.
“The whole idea was to bring immediacy to the gameplay and an element of ubiquitousness,” he says.
“Most games involve the installation of a client, so one of the first and foremost goals was to make something you can play through your web browser. Prior to our launch there were some browser strategy games, but lots of them had a very basic interface – it would just be a list of numbers or something like that. So we were seeking to bridge the gap.”
“One of the games we always talk about is Settlers – how can we get that kind of play that’s graphically appealing and yet has this whole element of an MMORTS game? That was the kernel of the idea. Everyone always talks about Civilization, but it wasn’t just Civilization that inspired us. It was the whole idea of this kind of empire-building game that’s quick and ubiquitous so as long as you have a browser, you can play. You don’t have to download a client. That was the big goal.”
While Higa admits that Civilization was a source of inspiration, it was one of many sources. He talks about board games like Supremacy and Settlers of Catan as providing the kind of experience that Evony tries to replicate, and also games like Hearts of Iron and Panzer General. The whole team play and analyse all kinds of games to figure out what’s fun, what works, and what doesn’t work.
Higa believes that Evony succeeded in its goal of taking the functionality of a client-based game and implementing it into a browser. He says the technology was there, but it required a leap of faith to move the MMORTS out of the client and onto a platform that few people consider to be on the same level as consoles and client-based games on PC.
“Ironically, a lot of that bias actually comes from the game development community itself,” says Higa.
“When I was deciding to change companies, people were like: ‘You’re going to work on a browser-based game? Really?’ But to me that’s like saying you’re only going to work on PS3 games and not Xbox 360 games – I just see the browser as another platform, and it’s a very viable platform.”
The Uphill Battle For Browser-Based Games
Higa says that browser-based games tend to have a psychological barrier for a lot of gamers, especially hardcore players, but the game has been able to attract a loyal community that comprises of gamers of all backgrounds – hardcore players included. He says part of the game’s success is in the way it provides players with the tools to create their own action, narrative, and drama.
“In an MMORPG, I think some of the longevity comes from constantly releasing new worlds. In a strategy game, the goal is to create an environment by which it’s always engaging to the player – in our case, it’s constantly shifting the battleground.”
Higa refers to the alliance system within the game that allows players to team up with others to transfer knowledge and plot tactics together. While all players begin by building their cities, raising their armies and attacking NPCs, the lively community leads to alliances forming as players eye off the resources of their neighbours, work together to conquer and colonise other cities, before turning on each other.
The year was 2009. Ads began appearing on the internet for a game called Civony, later renamed Evony. They started innocently enough – “Free Forever” one banner ad claimed while an image of a knight wielding a sword took up half the ad. Then a woman appeared. “Start your journey now, my Lord!” this ad said, an attractive woman dressed as a fairy standing to the side. Over the next few months, the ads became progressively more risqué, first featuring CGI women displaying ample bosom, proceeding to real models undressing. Eventually the medieval theme of the ads was abandoned and replaced with models in lingerie.
The internet was buzzing with criticism over Evony’s advertising. Many people were upset that such sexualised images were being used to market a game, with claims being made that it was a poor Civilization clone that wasn’t worth anyone’s time. It was a controversial ad campaign that attracted criticism from both the game development and game playing community alike. It was also a successful one.
Do You Come With The Car?
“Initially, the goal was to get the game in front of as many people as possible,” says Darold Higa, a lead producer on Evony who joined the company in 2010.
“The ads were very successful in bringing people to the website. I understand there was a lot of criticism about them, but I remember even before joining the company I looked at the criticism and thought it was a bit hypocritical because there are a lot of other games that do that.”
Higa isn’t far off the mark. Numerous games use sex to sell, with female characters often being over-sexualised and leaving little to the imagination. There could be an argument for the fact that none of the models in the Evony ads actually have anything to do with the game itself, but he believes the team behind Evony were simply doing what was best for the game.
“The whole idea with a browser-based free-to-play game like Evony is to put it in front of a large an audience as possible and say ‘Here you go, try it for yourself’. That was the end message: ‘Look at this’.”
And look at it they most certainly did. After the beta went live two years ago, Evony – a free-to-play a massively multiplayer real-time strategy (MMORTS) set in medieval times — currently has 27 million registered users, although the figures on active users were not made available to us. Evony currently runs on 250 servers that are active 24/7 and the game has been so successful that the team behind it launched the game’s second age, Age II, an upgrade on the first, last year. At beta the company had a handful of permanent staff with contractors. Now the company employs more than 170 people in publishing, marketing, programming, level design, and production, and all these roles are being supported by the one game, Evony.
The Game Behind The Ads
So what is Evony?
In 2009, having read the criticism and dismissive comments, I wanted to see the game for myself. Clicking through one of the ads, I arrived at Evony’s homepage where a CGI woman, eyes closed, cleavage on display, instructed me to sign up. I did. I then clicked to “Play Now”. I followed the in-game tutorial and read the live chat-feed of others who were playing on my server. They were planning some sort of attack on a colony; they were discussing resource management.
I began clicking away at this game, which reminded me of other city-building games I’d played in the past. It wasn’t quite a Civilization clone, but I couldn’t put my finger on what it was, either. The game offered micro-transactions; you could play the entire game for free, but small payments would buy you perks and bonuses, similar to other free-to-play MMOs.
The game had a distinct lack of females, let alone lingerie-clad ladies beckoning me to go and “play with” them. “This game has no hot chicks at all!” I joked at the time, looking at an interface that resembled a client-based city-building game.
So I ask Higa this: if Evony is a fully-functional and supported game that clearly has enough going for it to attract and engage players, why did they go with boobs to begin with?
“Being perfectly honest, it’s incredibly hard to launch in this kind of environment, especially when you don’t have a retail box and you don’t have a presence on shelves when people go to buy a game,” he says.
“I’ve heard the executives talk about this many times and I don’t think they would have done anything differently. It was a bit shocking and hurtful for the industry itself to respond so negatively, but overall it was an effective way to launch in an environment where it was very hard to get noticed.”
“And when you think about it, perfume uses sex to sell. Cars use sex to sell. We’re finally reaching an age where games are using the same advertising methods as everyone else – we’re now trying to appeal to such a wide base of gamers that we’re using the same tricks that other industries are using. I don’t know, to me it was a logical evolution, and it worked for the company.”
Looking Beyond The Breasts
While many people remember the game by its risqué ads and the banners of rivals who poked fun at them, such as when PopCap created parody advertisements for the launch of Plants Vs Zombies, millions have looked beyond the ads of ’09 to find something more.
Higa himself played Evony before working for the company. Spending many years as a publisher and developer, he worked on developing a military simulator for the US army, and most of his development experience was in the PC and console space.
Development on Evony began in 2006, and while the game has been compared to Sid Meier’s Civilization, Higa says that the roots of the game came from the desire to create a type of game that didn’t yet exist.
“The whole idea was to bring immediacy to the gameplay and an element of ubiquitousness,” he says.
“Most games involve the installation of a client, so one of the first and foremost goals was to make something you can play through your web browser. Prior to our launch there were some browser strategy games, but lots of them had a very basic interface – it would just be a list of numbers or something like that. So we were seeking to bridge the gap.”
“One of the games we always talk about is Settlers – how can we get that kind of play that’s graphically appealing and yet has this whole element of an MMORTS game? That was the kernel of the idea. Everyone always talks about Civilization, but it wasn’t just Civilization that inspired us. It was the whole idea of this kind of empire-building game that’s quick and ubiquitous so as long as you have a browser, you can play. You don’t have to download a client. That was the big goal.”
While Higa admits that Civilization was a source of inspiration, it was one of many sources. He talks about board games like Supremacy and Settlers of Catan as providing the kind of experience that Evony tries to replicate, and also games like Hearts of Iron and Panzer General. The whole team play and analyse all kinds of games to figure out what’s fun, what works, and what doesn’t work.
Higa believes that Evony succeeded in its goal of taking the functionality of a client-based game and implementing it into a browser. He says the technology was there, but it required a leap of faith to move the MMORTS out of the client and onto a platform that few people consider to be on the same level as consoles and client-based games on PC.
“Ironically, a lot of that bias actually comes from the game development community itself,” says Higa.
“When I was deciding to change companies, people were like: ‘You’re going to work on a browser-based game? Really?’ But to me that’s like saying you’re only going to work on PS3 games and not Xbox 360 games – I just see the browser as another platform, and it’s a very viable platform.”
The Uphill Battle For Browser-Based Games
Higa says that browser-based games tend to have a psychological barrier for a lot of gamers, especially hardcore players, but the game has been able to attract a loyal community that comprises of gamers of all backgrounds – hardcore players included. He says part of the game’s success is in the way it provides players with the tools to create their own action, narrative, and drama.
“In an MMORPG, I think some of the longevity comes from constantly releasing new worlds. In a strategy game, the goal is to create an environment by which it’s always engaging to the player – in our case, it’s constantly shifting the battleground.”
Higa refers to the alliance system within the game that allows players to team up with others to transfer knowledge and plot tactics together. While all players begin by building their cities, raising their armies and attacking NPCs, the lively community leads to alliances forming as players eye off the resources of their neighbours, work together to conquer and colonise other cities, before turning on each other.
Pro Battlefield 3 Gamers And "Real World" Stars Team Up For A Shot At $50,000
Well this certainly sounds fun-slash-frustrating. On CBS Interactive’s upcoming show The Controller, six pro gamers will be competing against one another in Battlefield 3, but not in the way that you’d think. Rather than sitting down and demonstrating their skills in the game itself, the pros will be competing in real-world physical challenges, then training amateurs to compete against one another in the video game.
The pro gamers in question–Tsquared, MrsViolence, Bravo, Proofy, Mr X and neighbour according to the press release–will not be allowed to touch the controller at all, and instead will be forced to coach their assigned “N00bs” in the ways of war. I anticipate some suuuuuper-frustrated people here, especially considering that several of the n00bs in question are former cast members of “The Real World,” a show which I believe is contractually obligated to cast only jerkholes who don’t work well with others.
The Controller will be hosted by Jonny Moseley, and premieres on Gamespot this friday at 11:00 AM Eastern. Each episode will be around 10 minutes long, and they’ll air through December 9th, at which point a winner will be announced, and walk away with $US50,000. Not bad at all.
Side note: How much do I love that there is a pro gamer whose handle is “Neighbor?” So much.
The pro gamers in question–Tsquared, MrsViolence, Bravo, Proofy, Mr X and neighbour according to the press release–will not be allowed to touch the controller at all, and instead will be forced to coach their assigned “N00bs” in the ways of war. I anticipate some suuuuuper-frustrated people here, especially considering that several of the n00bs in question are former cast members of “The Real World,” a show which I believe is contractually obligated to cast only jerkholes who don’t work well with others.
The Controller will be hosted by Jonny Moseley, and premieres on Gamespot this friday at 11:00 AM Eastern. Each episode will be around 10 minutes long, and they’ll air through December 9th, at which point a winner will be announced, and walk away with $US50,000. Not bad at all.
Side note: How much do I love that there is a pro gamer whose handle is “Neighbor?” So much.
Sunday, October 23, 2011
Diablo III Free To World Of Warcraft Subscribers
Diablo III will be free to play for World of Warcraft subscribers, Blizzard announced at their convention.
Starting today you can go and sign up for the World of Warcraft annual pass. By making a 12-month commitment to World of Warcraft you will get Diablo III free when it launches.
Starting today you can go and sign up for the World of Warcraft annual pass. By making a 12-month commitment to World of Warcraft you will get Diablo III free when it launches.
Celebrate Diablo’s 15-Year Anniversary With This Retrospective Video
Check out the retrospective video Blizzard put together about the history of Diablo, Battle Net, and other pieces of the company’s history from today’s BlizzCon.
The video outlines the beginnings of Diablo as a claymation game, the absorption of Condor Games into the Blizzard fold, the success of the sequel, and the pending release of Diablo 3.
The retrospective is narrated by senior vice president Chris Metzen, and this little jaunt through one of the industry’s most famous developers is a treat for any fan of the franchise.
The video outlines the beginnings of Diablo as a claymation game, the absorption of Condor Games into the Blizzard fold, the success of the sequel, and the pending release of Diablo 3.
The retrospective is narrated by senior vice president Chris Metzen, and this little jaunt through one of the industry’s most famous developers is a treat for any fan of the franchise.
Batman: Arkham City: The Kotaku Review
It descends, evolved, from video game classics like Super Mario and Metal Gear. It offers some of the most exciting and exhilarating opportunities for combat and stealth that a person can encounter with a controller in hand.
The game is rich with interesting choices for the player to make — many of them in a split-second as you figure out which thug to counter-punch next in a 10-on-1 brawl, or which building ledge to grapple from a mid-air dive as you race to rescue a hostage in the game’s titular prison city. You’ll be making decisions each time you try to solve the Riddler’s 400 vexing treasure hunts. This abundance of interesting choices is a quality I expect in any good game. It’s a standard by which so many Facebook games fall short and for which I believe those who love the likes of Arkham City consciously or unconsciously crave.
Beyond games, Arkham City is a digital argument that it is the best Batman thing of the last few years. It dares to be better than the comics from which the character sprang and better than the blockbuster movies. And yet it then winds up having to answer for what video games do with someone else’s fiction, a question it mostly has good responses to, but not always.
In its ability to immerse its audience in Batman’s amazing world, the video game is unmatched. Even the best Batman comics writer says the Arkham Batman video games made by Rocksteady Studios are the preeminent modern Batman experience.
Arkham City takes place more than a year after 2009′s acclaimed Arkham Asylum, which was a surprise hit for Rocksteady Studios and Warner Bros. That game earned the backhanded compliment of being the best super-hero game of all time but was also genuinely excellent. That game confined The Dark Knight to an multi-building asylum set on an island off the coast of Gotham City. The game played in cramped quarters as Batman tangled with regular and super villains.
Arkham Asylum somehow reinvented that most common of video game activities, brawling, by introducing an ingenious, freely flowing combat system that allowed those who mash their controller buttons to dynamically punch, kick, grapple and Batarang through crowds of tough-guys. It also let players who were gifted with both superior button-pressing timing and the clarity of mind to vary Batman’s fist and gadget attacks the tools needed to elevate such brawls to the artistry of uninterruptible acrobatics. In locked rooms, Batman would be a predator, stalking enemies from the shadows, plucking them off one by one. He could use a delicious array of sneak attacks that would leave bad guys dangling from ceiling fixtures or dozing next to the grate from which Batman sprang up and knocked them out.
Arkham City brings Asylum‘s wonderful brawling and sneaking back, situating it in the grander Arkham City. The new setting is a walled section of Gotham absurdly turned into a slum prison for the city’s range of brutish to insane blue-collar evildoers. In the new game, Batman’s acrobatic brawls and stealth stalking can and do take place in alleys and streets, on rooftops, in the museum the Penguin took over, in the factory where the Joker lurks, in the over-run Gotham police building — basically both in the places where the game’s main storyline dictates and also wherever the player in this more open game chooses to send their hero. Arkham City is a cesspool of villainy, of course, and Batman’s there to do the scrubbing.
It’s a credit to Arkham Asylum that the new game doesn’t supplant the first. In gaming terms, that original adventure was more BioShock, a story-driven and mostly linear adventure featuring a trapped Batman trying to defy the manipulations of a mastermind, one hallway, room or courtyard at a time. Arkham City is more of a sprawl in the style of recent Assassin’s Creeds, giving Batman and the player more leeway to contend with the crimes of the lead story or get lost in the violent and occasionally brain-taxing challenges of a dozen significant multi-part sidequests. Both games are distinguished by complex, grimy graphics, visually vivid villains and a stellar voice-cast bringing the characters of Batman lore to cartoon life. Their stories, however, are not swappable and are equally memorable. In the first game, the squeaky Joker trapped Batman in the loony bin. In the second, the baritone Hugo Strange, a man who knows Batman is Bruce Wayne, ensnares the Dark Knight into his prison city (though the second game is also about the Joker’s poisonous relationship with Batman and, if you see things as I do, implicitly an argument that The Riddler is Batman’s true ultimate nemesis).
Arkham City can be played more freely than the first, and it will take a focused mind to not be perpetually distracted by enjoyable side activities. The side task are a pleasant mix. Some involve Batman saving the day during seemingly random criminal beat-downs of “political prisoners”. A sidequest involving an expert hit-man focuses on detective work: scanning the environment, tracing bullet trajectories, and so on. One involves blowing up six things in the city in order to help a Batman villain. (The game is at its best when it presents moral grays areas, something it too infrequently does.) Another sidequest is an attempt to rescue a man’s wife. Some can be finished in 15 minutes. Most require a couple of hours. One appears to require days of dedication.
The epiphany of Arkham Asylum was that Batman has been waiting for about 70 years, anachronistically, to be recognised as the perfect video game hero. His comics and movies are a blueprint for a conventional video game. Since the original Nintendo heyday, video game heroes like Super Mario have been battling through hundreds of ordinary, unnamed bad guys in order to reach colourful villainous bosses and then wallop one or two ultimate princess-kidnapping nemeses. So too has The Dark Knight made a career of bruising hundreds of thugs and henchmen while stalking any of a dozen or so colourful rogues, such as Penguin or Poison Ivy, and sometimes facing his Bowser, his ultimate foe, The Joker. The Bat-blueprint seemingly should have produced a great Batman game a long time ago, but Rocksteady got it close to perfect first in Arkham Asylum and expands its effort in expected ways in Asylum.
The obviousness of what Rocksteady has done in Arkham City is mostly a benefit to the game though it does set the bar for future games high. They’ve made a bigger, busier game, to no one’s surprise. And they’ve added lots of characters. To Arkham Asylum‘s rich cast of Batman villains, the developers have given significant Arkham City roles to many more. They did what the original wave of Batman movies did, adding, adding, adding. More villains, more supporting characters, more gadgets. The length of a feature film and the talents of the filmmakers were incompatible with that increase, but Arkham City digests it better. At every turn of plot or sub-plot there is a fun new or returning villain. But by the main storyline’s final hours, the breadth of the cast does feel excessive. Those villains, like the Joker, who are given more screen time, or Mr Freeze, who gets to have a character arc, are far more interesting than those who take the stage for a battle and then are gone. Those other villains become plot devices or, in a manner that may harm the series in the future, unnecessarily played trump cards.
The bulging bag of villains in this game doesn’t just present the not-a-bad-problem-to-have of where the creators of the series go next. It highlights the fact that this great Batman experience is lacking in originality. How may we reconcile the fact that this Batman game, which may be the best Batman content of any medium, spends few, if any of its dozens of potential hours adding anything to Batman lore? We have in Rocksteady’s work many wonderful adaptations and reinventions of Batman characters, but we are bereft of a great, new character — hero or villain — that will make comic book writers or movie directors envious and grabby. This may be a problem when the list of villains the two-game series hasn’t run through is topped now with likes of Killer Moth, the Red Hood and KGBeast. But the series’ corner-painting problems are worries for another day and don’t detract the excellence of Arkham City (and, to be fair, the Batman movies tend to create nothing, too).
Being Batman in Rocksteady’s games is extraordinary fun, which is why the game’s solid storyline and carnival of villains practically feel like bonuses. Rocksteady could make a game about Batman beating up guys in alleys. Their combat mechanics are so good that I’d play it. That is essentially what they’ve done with the game’s rich Riddler Challenge mode, a separate portion of the game accessible from the game’s menu. It puts Batman through a series of locked-room combat or predator challenges. There are nearly 200 goals to pursue in these challenge areas, high scores to chase and even special arrangements of the levels, categorised as “campaigns” that require survival through some very tough gauntlets. This whole Riddler section, separate from the main game’s more than 400 Riddler-oriented mini-quests, reduces or elevates Arkham City to an arcade game, a joyous beat-em-up with satisfying crunch. Most top games’ base gameplay wouldn’t survive the stripping of story and leveling-up from it. That Rocksteady’s Batman games do puts them in rare company.
In the Riddler challenge rooms and in the main game, Arkham City shows off an improved combat system. It still flows freely as Arkham Asylum‘s did, but it adds more animations, more fighting moves and more mid-combat manoeuvres that allow more gadgets in the mix. Using all of this keeps fighting feeling varied and fresh. The crowds of enemies Batman is fighting every few minutes of the game also present an expanding array of challenges. Those who hurl crates must be dealt with differently than those who approach with riot shields raised or those who swing knives. Each must be blocked, countered, disarmed or evaded differently. As Arkham City goes on, it gets better, mixing those enemy types into the gangs Batman is repeatedly having to mix it up with. All players will have to learn how to focus on certain enemies and switch tactics on the fly. This is where they’ll make most of their interesting, instant decisions.
The proliferation of Riddler stuff in the game suggests that the green-coated villain may be the real ultimate bad guy in Arkham City. Officially, he’s not. He’s barely involved in the game’s main plot, but he turns out to be Batman’s most effective foe and the one who most makes the player feel like Batman.
The Riddler is the one villain who taxes both Batman’s combat abilities and his brain, and by extension the player’s reflexes and mind. He is responsible for the littering of 400 trophies in the game, some of them outside, some of them inside, all of them requiring fancy footwork, clever climbing or unconventional gadgetry to unlock. Some of them, even when discovered, are locked in devilish, brain-teasing ways. Should you use the remote Batarang to knock a switch to uncage this one? Should you fire a cable to a wall, walk it like a tightrope and grab the other? But what about the frozen one and the three in the gaseous death trap? When you’re not using your brain to sort these things out, you will be able to use your reflexes to get the locations of more Riddler trophies added to the game’s main map. You do this thanks to a smart system that paints green just one bad guy in any crowd of bad guys Batman encounters. You must beat up the green guy last, so suddenly, you’re having to be choosy. It’s so clever, because it requires you to use restraint while fighting gangs of hooligans, in order to smack that green-glowing guy around last.
If not for the Riddler’s devious challenges in the game, playing Batman would feel more brutish. Rocksteady are clearly more comfortable presenting Batman as a fighter than a detective. They’ve found more fun in the former, hence the entirely separate arcade version of Arkham City. Aside from tracking the Riddler’s trophies, they give players very little opportunity to feel as if they’re in command of Batman’s intelligence. A couple of sidequests do involve tracking forensic evidence, but otherwise the idea that Batman is smart is underplayed. Thankfully, the idea that Batman is crafty is emphasised, hence the many interesting moment-to-moment decisions that the player needs to make during brawls and stealth predator moments.
Arkham City does not include the option to play as Catwoman on the disc, but sequences that let you control her in the city and in a parallel story that sees her tangle with Two-Face and Poison Ivy are available as a free download for people who buy the game new (or you can pay to download it). To experience the Arkham City at its best, the content is essential.
As riskily as Batman’s rogues gallery expands in this new game, his roster of friends grows only slightly yet with great promise. Robin is barely in the game. Nightwing is supposedly sequestered to the game’s Riddler challenge rooms. Catwoman is the lone ally (occasional ally, really) who we get any significant time with in the main game and the only one who we can control in Arkham City. She’s a little more Spider-Man-like in how she gets around, and she’s written differently, more as a camp character. She’s also a welcome break from being Batman. One can easily imagine a Batman game that lets players control Robin, Nightwing or even the international cast of Batman, Inc. and if it could be as pleasant to experience as seeing Arkham City from the perspective of two different protagonists was in this game.
In the broader context of Bat-lore, Arkham City is a spectacular remix of classic Batman characters. It is an amplification of another experience, Arkham Asylum which provided better modern wish fulfillment of feeling immersed in Batman’s world than we’ve gotten even from the thrilling Christopher Nolan Batman movies. As a comics reader, I still prefer Batman comics from the likes of Grant Morrison and Scott Snyder best. They chronicle the character with few restrictions about the kinds of stories their medium will allow and they continue to innovate with new characters and narrative in a manner video games seldom do. By contrast, the lack of original content in a game that is otherwise so masterfully made is a mild disappointment, but only when viewing Arkham City from afar.
The game is rich with interesting choices for the player to make — many of them in a split-second as you figure out which thug to counter-punch next in a 10-on-1 brawl, or which building ledge to grapple from a mid-air dive as you race to rescue a hostage in the game’s titular prison city. You’ll be making decisions each time you try to solve the Riddler’s 400 vexing treasure hunts. This abundance of interesting choices is a quality I expect in any good game. It’s a standard by which so many Facebook games fall short and for which I believe those who love the likes of Arkham City consciously or unconsciously crave.
Beyond games, Arkham City is a digital argument that it is the best Batman thing of the last few years. It dares to be better than the comics from which the character sprang and better than the blockbuster movies. And yet it then winds up having to answer for what video games do with someone else’s fiction, a question it mostly has good responses to, but not always.
In its ability to immerse its audience in Batman’s amazing world, the video game is unmatched. Even the best Batman comics writer says the Arkham Batman video games made by Rocksteady Studios are the preeminent modern Batman experience.
Arkham City takes place more than a year after 2009′s acclaimed Arkham Asylum, which was a surprise hit for Rocksteady Studios and Warner Bros. That game earned the backhanded compliment of being the best super-hero game of all time but was also genuinely excellent. That game confined The Dark Knight to an multi-building asylum set on an island off the coast of Gotham City. The game played in cramped quarters as Batman tangled with regular and super villains.
Arkham Asylum somehow reinvented that most common of video game activities, brawling, by introducing an ingenious, freely flowing combat system that allowed those who mash their controller buttons to dynamically punch, kick, grapple and Batarang through crowds of tough-guys. It also let players who were gifted with both superior button-pressing timing and the clarity of mind to vary Batman’s fist and gadget attacks the tools needed to elevate such brawls to the artistry of uninterruptible acrobatics. In locked rooms, Batman would be a predator, stalking enemies from the shadows, plucking them off one by one. He could use a delicious array of sneak attacks that would leave bad guys dangling from ceiling fixtures or dozing next to the grate from which Batman sprang up and knocked them out.
Arkham City brings Asylum‘s wonderful brawling and sneaking back, situating it in the grander Arkham City. The new setting is a walled section of Gotham absurdly turned into a slum prison for the city’s range of brutish to insane blue-collar evildoers. In the new game, Batman’s acrobatic brawls and stealth stalking can and do take place in alleys and streets, on rooftops, in the museum the Penguin took over, in the factory where the Joker lurks, in the over-run Gotham police building — basically both in the places where the game’s main storyline dictates and also wherever the player in this more open game chooses to send their hero. Arkham City is a cesspool of villainy, of course, and Batman’s there to do the scrubbing.
It’s a credit to Arkham Asylum that the new game doesn’t supplant the first. In gaming terms, that original adventure was more BioShock, a story-driven and mostly linear adventure featuring a trapped Batman trying to defy the manipulations of a mastermind, one hallway, room or courtyard at a time. Arkham City is more of a sprawl in the style of recent Assassin’s Creeds, giving Batman and the player more leeway to contend with the crimes of the lead story or get lost in the violent and occasionally brain-taxing challenges of a dozen significant multi-part sidequests. Both games are distinguished by complex, grimy graphics, visually vivid villains and a stellar voice-cast bringing the characters of Batman lore to cartoon life. Their stories, however, are not swappable and are equally memorable. In the first game, the squeaky Joker trapped Batman in the loony bin. In the second, the baritone Hugo Strange, a man who knows Batman is Bruce Wayne, ensnares the Dark Knight into his prison city (though the second game is also about the Joker’s poisonous relationship with Batman and, if you see things as I do, implicitly an argument that The Riddler is Batman’s true ultimate nemesis).
Arkham City can be played more freely than the first, and it will take a focused mind to not be perpetually distracted by enjoyable side activities. The side task are a pleasant mix. Some involve Batman saving the day during seemingly random criminal beat-downs of “political prisoners”. A sidequest involving an expert hit-man focuses on detective work: scanning the environment, tracing bullet trajectories, and so on. One involves blowing up six things in the city in order to help a Batman villain. (The game is at its best when it presents moral grays areas, something it too infrequently does.) Another sidequest is an attempt to rescue a man’s wife. Some can be finished in 15 minutes. Most require a couple of hours. One appears to require days of dedication.
The epiphany of Arkham Asylum was that Batman has been waiting for about 70 years, anachronistically, to be recognised as the perfect video game hero. His comics and movies are a blueprint for a conventional video game. Since the original Nintendo heyday, video game heroes like Super Mario have been battling through hundreds of ordinary, unnamed bad guys in order to reach colourful villainous bosses and then wallop one or two ultimate princess-kidnapping nemeses. So too has The Dark Knight made a career of bruising hundreds of thugs and henchmen while stalking any of a dozen or so colourful rogues, such as Penguin or Poison Ivy, and sometimes facing his Bowser, his ultimate foe, The Joker. The Bat-blueprint seemingly should have produced a great Batman game a long time ago, but Rocksteady got it close to perfect first in Arkham Asylum and expands its effort in expected ways in Asylum.
The obviousness of what Rocksteady has done in Arkham City is mostly a benefit to the game though it does set the bar for future games high. They’ve made a bigger, busier game, to no one’s surprise. And they’ve added lots of characters. To Arkham Asylum‘s rich cast of Batman villains, the developers have given significant Arkham City roles to many more. They did what the original wave of Batman movies did, adding, adding, adding. More villains, more supporting characters, more gadgets. The length of a feature film and the talents of the filmmakers were incompatible with that increase, but Arkham City digests it better. At every turn of plot or sub-plot there is a fun new or returning villain. But by the main storyline’s final hours, the breadth of the cast does feel excessive. Those villains, like the Joker, who are given more screen time, or Mr Freeze, who gets to have a character arc, are far more interesting than those who take the stage for a battle and then are gone. Those other villains become plot devices or, in a manner that may harm the series in the future, unnecessarily played trump cards.
The bulging bag of villains in this game doesn’t just present the not-a-bad-problem-to-have of where the creators of the series go next. It highlights the fact that this great Batman experience is lacking in originality. How may we reconcile the fact that this Batman game, which may be the best Batman content of any medium, spends few, if any of its dozens of potential hours adding anything to Batman lore? We have in Rocksteady’s work many wonderful adaptations and reinventions of Batman characters, but we are bereft of a great, new character — hero or villain — that will make comic book writers or movie directors envious and grabby. This may be a problem when the list of villains the two-game series hasn’t run through is topped now with likes of Killer Moth, the Red Hood and KGBeast. But the series’ corner-painting problems are worries for another day and don’t detract the excellence of Arkham City (and, to be fair, the Batman movies tend to create nothing, too).
Being Batman in Rocksteady’s games is extraordinary fun, which is why the game’s solid storyline and carnival of villains practically feel like bonuses. Rocksteady could make a game about Batman beating up guys in alleys. Their combat mechanics are so good that I’d play it. That is essentially what they’ve done with the game’s rich Riddler Challenge mode, a separate portion of the game accessible from the game’s menu. It puts Batman through a series of locked-room combat or predator challenges. There are nearly 200 goals to pursue in these challenge areas, high scores to chase and even special arrangements of the levels, categorised as “campaigns” that require survival through some very tough gauntlets. This whole Riddler section, separate from the main game’s more than 400 Riddler-oriented mini-quests, reduces or elevates Arkham City to an arcade game, a joyous beat-em-up with satisfying crunch. Most top games’ base gameplay wouldn’t survive the stripping of story and leveling-up from it. That Rocksteady’s Batman games do puts them in rare company.
In the Riddler challenge rooms and in the main game, Arkham City shows off an improved combat system. It still flows freely as Arkham Asylum‘s did, but it adds more animations, more fighting moves and more mid-combat manoeuvres that allow more gadgets in the mix. Using all of this keeps fighting feeling varied and fresh. The crowds of enemies Batman is fighting every few minutes of the game also present an expanding array of challenges. Those who hurl crates must be dealt with differently than those who approach with riot shields raised or those who swing knives. Each must be blocked, countered, disarmed or evaded differently. As Arkham City goes on, it gets better, mixing those enemy types into the gangs Batman is repeatedly having to mix it up with. All players will have to learn how to focus on certain enemies and switch tactics on the fly. This is where they’ll make most of their interesting, instant decisions.
The proliferation of Riddler stuff in the game suggests that the green-coated villain may be the real ultimate bad guy in Arkham City. Officially, he’s not. He’s barely involved in the game’s main plot, but he turns out to be Batman’s most effective foe and the one who most makes the player feel like Batman.
The Riddler is the one villain who taxes both Batman’s combat abilities and his brain, and by extension the player’s reflexes and mind. He is responsible for the littering of 400 trophies in the game, some of them outside, some of them inside, all of them requiring fancy footwork, clever climbing or unconventional gadgetry to unlock. Some of them, even when discovered, are locked in devilish, brain-teasing ways. Should you use the remote Batarang to knock a switch to uncage this one? Should you fire a cable to a wall, walk it like a tightrope and grab the other? But what about the frozen one and the three in the gaseous death trap? When you’re not using your brain to sort these things out, you will be able to use your reflexes to get the locations of more Riddler trophies added to the game’s main map. You do this thanks to a smart system that paints green just one bad guy in any crowd of bad guys Batman encounters. You must beat up the green guy last, so suddenly, you’re having to be choosy. It’s so clever, because it requires you to use restraint while fighting gangs of hooligans, in order to smack that green-glowing guy around last.
If not for the Riddler’s devious challenges in the game, playing Batman would feel more brutish. Rocksteady are clearly more comfortable presenting Batman as a fighter than a detective. They’ve found more fun in the former, hence the entirely separate arcade version of Arkham City. Aside from tracking the Riddler’s trophies, they give players very little opportunity to feel as if they’re in command of Batman’s intelligence. A couple of sidequests do involve tracking forensic evidence, but otherwise the idea that Batman is smart is underplayed. Thankfully, the idea that Batman is crafty is emphasised, hence the many interesting moment-to-moment decisions that the player needs to make during brawls and stealth predator moments.
Arkham City does not include the option to play as Catwoman on the disc, but sequences that let you control her in the city and in a parallel story that sees her tangle with Two-Face and Poison Ivy are available as a free download for people who buy the game new (or you can pay to download it). To experience the Arkham City at its best, the content is essential.
As riskily as Batman’s rogues gallery expands in this new game, his roster of friends grows only slightly yet with great promise. Robin is barely in the game. Nightwing is supposedly sequestered to the game’s Riddler challenge rooms. Catwoman is the lone ally (occasional ally, really) who we get any significant time with in the main game and the only one who we can control in Arkham City. She’s a little more Spider-Man-like in how she gets around, and she’s written differently, more as a camp character. She’s also a welcome break from being Batman. One can easily imagine a Batman game that lets players control Robin, Nightwing or even the international cast of Batman, Inc. and if it could be as pleasant to experience as seeing Arkham City from the perspective of two different protagonists was in this game.
In the broader context of Bat-lore, Arkham City is a spectacular remix of classic Batman characters. It is an amplification of another experience, Arkham Asylum which provided better modern wish fulfillment of feeling immersed in Batman’s world than we’ve gotten even from the thrilling Christopher Nolan Batman movies. As a comics reader, I still prefer Batman comics from the likes of Grant Morrison and Scott Snyder best. They chronicle the character with few restrictions about the kinds of stories their medium will allow and they continue to innovate with new characters and narrative in a manner video games seldom do. By contrast, the lack of original content in a game that is otherwise so masterfully made is a mild disappointment, but only when viewing Arkham City from afar.
Saturday, October 22, 2011
Dead Space 2 multiplayer beta blog
I was super physced when I first heard about this games multiplayer, after a few hours I have to say that I'm a little disappointed. This games sadly seems really one sided. The game really seems in favor of the engineers. The necromorphs seem really weak and die extremely easy. When playing as the necromorphs its extremely rare if you can actually get a kill. When playing as the Necros you can jump on your opponents and start clobbering them. This really comes down to, how much damage can you do before you die. As the necros you can see the players health as their skeleton will light up certain colors (green, yellow, and red). If you try to maul someone who's health is green they WILL kill you before you kill them, and probably before you even get their health to yellow. However if you maul them while they have yellow health you will most likely kill them. On average my K/D on necros is about .56 but my K/D on engineers is well over 3.0. One of the major problems here is that the engineers have the ability to heal. Pick up a medpack and hit O and you can heal even when fighting. There are a few glitches in the game, but that's to be expected in a Beta. First and foremost. I hopped on at about 4pm (pacific standard) and could not find a game to save my life. There are sometimes in game where I know that I am getting hit, because my controller vibrates and my character shakes but my health doesn't go down. Sometimes Necros will float in the air if you kill them during an execution. And I can't level up past level 2. The game keeps saying that I level up but at the end of every match I level up from 2 to 3 again. At the end, I had a lot of fun playing this game. I hope they fix this and make it right.
Taliban removed from MoH: A view of a former Army Ranger
This was posted in GameTrailers forum by a former Army Ranger and this is his view on the Taliban issue in the upcoming Medal of Honor. I post this because I agree with this, and I think he hits a few valid points. I hope you enjoy this read as well as I did.
"As a former army ranger from back in the day of desert storm I say this is bullshit. Its bullshit what EA did and its bullshit what citizens did.
EA has no conviction, no backbone and cracked for fear of hurting sales.
The american people who complained so much about this are even worse because they decided they love americas freedom so much they would bitch until they took something away from someone else. Kind of counter active to the whole freedom thing. But then again most americans love their freedom when it comes to them getting what they want, but soon as they dont like something then they dont think you should have it.
Yes I know, this really isnt a big deal. Its just a title in a video game. But it is a big deal because its the fact something was changed because people didnt like it, and that folks is wrong. If EA wanted the taliban in there then they should have been allowed to without reprisal. If people didnt like it then in a perfect world they would have said "Well I dont agree. But its just a video game. I dont like it so I wont buy the game but anyone else should be free to decide if they want to play it or not" But sadly that isnt the real world, the real world is full of fucking morons who want to hate, bitch, complain and try to take apart anything they dont agree with and dont give a shit what the other person thinks instead of just accepting it and moving.
Lets face facts. Americans like the people who complained are fucking idiots. They are the definition of bad americans because they are pro america, pro military, pro everything red, white and blue to the point where they cant think for themselves and kneejerk defend anything considered offensive to this country.
They dont give a shit that they think its ok in the game for people to play americans killing taliban, but they think its wrong to play as taliban killing americans. That logic makes no sense to me. How come they dont bitch about you being able to play as a nazi or a japanese guy from a WW2 game online? Being a nazi is fine, but being taliban is just evil and wrong and disrespectful to the men and women of this country great and glorious god fearing righteous and most wonderful nation in this entire universe!......bullshit. And most of all, its just a video game. If you dont like it then dont buy it.
So you should be able to play as the taliban. You can play as a nazi in other games. Either its all ok or none of its ok.
So fuck you, you closed minded dipshits that wanted it removed from the game. You need to grow up and learn to accept you wont things in this life and if your bitching about a video game so much then you need to learn to do something constructive with your time. Freedom is not telling others that they shouldnt be playing as someone in a video game, thats the opposite of freedom.
And fuck you EA for not having the balls to stand by your conviction. I would have had more respect if they stood up in the middle of all this controversy and said "Look folks. We know your upset but this is just a video game, and its our video game. Were going to make the game we want to make. We dont expect you to agree with us but atleast realize we have as much right to make this game as you do to not like it. We will sell it and if you dont want to play it for the content then thats fine. We wont tell you your wrong for not buying it if you wont tell us were wrong for making it because thats what america is. The ability to make choices. We chose to make this game and you can chose not to play it".
And fuck the families of the fallen who bitched and complained. Your honoring the memory of your dead soldier by trying to take away a right to free speech and censoring something while that solider was supposedly "fighting for freedom"? Your a disgrace to that soldier. Besides, what about the families of people in the taliban? How come they dont have a say? Arent they in the same boat by losing a family memember to some conflict they werent even personally involved in? Oh thats right, no one cares what they think because no one gives a shit about them because they are brown people from another country that doesnt agree with us.
So basically we all lose because we let the complainers win. We lose because a company compromised themselves in the face of those complainers and thus set back the ability for game developers to try riskier content and do what they want in the future. No one wins here.
"As a former army ranger from back in the day of desert storm I say this is bullshit. Its bullshit what EA did and its bullshit what citizens did.
EA has no conviction, no backbone and cracked for fear of hurting sales.
The american people who complained so much about this are even worse because they decided they love americas freedom so much they would bitch until they took something away from someone else. Kind of counter active to the whole freedom thing. But then again most americans love their freedom when it comes to them getting what they want, but soon as they dont like something then they dont think you should have it.
Yes I know, this really isnt a big deal. Its just a title in a video game. But it is a big deal because its the fact something was changed because people didnt like it, and that folks is wrong. If EA wanted the taliban in there then they should have been allowed to without reprisal. If people didnt like it then in a perfect world they would have said "Well I dont agree. But its just a video game. I dont like it so I wont buy the game but anyone else should be free to decide if they want to play it or not" But sadly that isnt the real world, the real world is full of fucking morons who want to hate, bitch, complain and try to take apart anything they dont agree with and dont give a shit what the other person thinks instead of just accepting it and moving.
Lets face facts. Americans like the people who complained are fucking idiots. They are the definition of bad americans because they are pro america, pro military, pro everything red, white and blue to the point where they cant think for themselves and kneejerk defend anything considered offensive to this country.
They dont give a shit that they think its ok in the game for people to play americans killing taliban, but they think its wrong to play as taliban killing americans. That logic makes no sense to me. How come they dont bitch about you being able to play as a nazi or a japanese guy from a WW2 game online? Being a nazi is fine, but being taliban is just evil and wrong and disrespectful to the men and women of this country great and glorious god fearing righteous and most wonderful nation in this entire universe!......bullshit. And most of all, its just a video game. If you dont like it then dont buy it.
So you should be able to play as the taliban. You can play as a nazi in other games. Either its all ok or none of its ok.
So fuck you, you closed minded dipshits that wanted it removed from the game. You need to grow up and learn to accept you wont things in this life and if your bitching about a video game so much then you need to learn to do something constructive with your time. Freedom is not telling others that they shouldnt be playing as someone in a video game, thats the opposite of freedom.
And fuck you EA for not having the balls to stand by your conviction. I would have had more respect if they stood up in the middle of all this controversy and said "Look folks. We know your upset but this is just a video game, and its our video game. Were going to make the game we want to make. We dont expect you to agree with us but atleast realize we have as much right to make this game as you do to not like it. We will sell it and if you dont want to play it for the content then thats fine. We wont tell you your wrong for not buying it if you wont tell us were wrong for making it because thats what america is. The ability to make choices. We chose to make this game and you can chose not to play it".
And fuck the families of the fallen who bitched and complained. Your honoring the memory of your dead soldier by trying to take away a right to free speech and censoring something while that solider was supposedly "fighting for freedom"? Your a disgrace to that soldier. Besides, what about the families of people in the taliban? How come they dont have a say? Arent they in the same boat by losing a family memember to some conflict they werent even personally involved in? Oh thats right, no one cares what they think because no one gives a shit about them because they are brown people from another country that doesnt agree with us.
So basically we all lose because we let the complainers win. We lose because a company compromised themselves in the face of those complainers and thus set back the ability for game developers to try riskier content and do what they want in the future. No one wins here.
Thursday, October 20, 2011
Fanboy Rehab 101: Overcoming the "little things" that tarnish great games.
Missed me? Of course you have! Well, I'm back with another opinion piece. And my subject for today is... eenie meenie miney... 3D!
What's my stance on it? Well, and I'm gonna be honest with you... who needs it? I thought games were 3D enough when you started using polygons in them. Now you have game devs wanting to portray depth in them too? Uhhh, why? Other than a neat trick of the eye, what is it REALLY gonna add to the gaming experience? And how will it be implemented without hurting my friggin' eyes?
And to make matters worse... in MY opinion, remember that... this seems to be the new "bait" that the HDTV manufacturers are using to hook you. Bad enough they discontinue older model HDTVs before they become affordable, but now they're using this as an excuse to keep you from settling for "good enough at a reasonable price."
Add to this the upcoming PS3/XBox 360 games that now offer 3D graphics support... Wow. Now it looks like you could reach in the screen and smack your character like a red-headed stepchild when they screw up. And that adds what to the game, exactly? Once again, we're back to the whole "grapchics make the game"
mentality. But what does it change? They're still the same games, they just screw with your vision now. Plus, how much longer will games have to be in development to add 3D capabilities to it? In the end, will the game be better for it, or just neater to look at? With or without special glasses.
Now I have to confess something. Of all the upcoming 3D stuff coming in the future, there is one thing that HAS caught my attention for a moment. The Nintendo 3DS. Sure it's doing basically the same thing, so what pray tell, Enigma, makes it so special to you? Not much really, except the fact that they're cramming all that 3D capability... in a PORTABLE system. Somehow that's enough to keep me mildly interested in it. Oh, and there's the chance that this system might be a wee bit more powerful than this gen's DS. But I swear, I'm only into it for the 3D.
But other than that, it's just another gaming fad that ultimately I'll be able to pass on. I don't need my games to fool my eyes... I just need them to be good. I don't know about the rest of you, but that's all I ask of my games. When reading game reviews I often find myself thinking that some writers are hyper-critical of game flaws, and thus (what I feel to be) a great game, gets a mediocre review. That being said, there have been a few occasions where a small flaw in a "great game" has bothered me like an itch that you can't scratch, to the point that I just can't stand it anymore. And in a world where great games are everywhere, and time is the limiting factor... why should we waste our time with such games? I don't expect anyone to agree with me (this kind of thing is so individual), but here are some of my personal game "pet peeves" that have caused me to "shelf" a few games...
1. Alan Wake:
Ah yes, do we all remember early 2010 when everyone was hyping this game to the roof? 5 years in the making, would put the PS3 exclusives to shame... all that crap. I remember when IGN gave it a "9.0" and PS3 fanboys were having a field-day trolling 360 xBots. Admittedly, I was curious about Alan Wake, but was too busy playing Red Dead at the time to bother. That being said, I did pick Alan Wake up this winter for 20$ new. I popped it in my 360 to see what I thought, and my first impression was that this was a GREAT game. You see, I love games with atmosphere, and Alan Wake had tons of atmosphere. The thing was, I started to notice that the lip-syncing was off. The more I played, the more I focused on it, and the worse it bothered me. This game was in development for 5 or so years and they couldn't do proper lip-syncing??? In the end I played a few levels and moved on to other games. I am sure I will finish it someday, but the lip-syncing killed it for me. I know the DLC fixed the issue, but I also now what they say about first impressions...
2. GT5:
Yet another game that has been in development for years. As a huge GT3/4 fan, this was THE game I was waiting for in the next gen consoles. I held onto my PS2 for a long time waiting for this game. I am a big car guy (Porsche especially), and was heartbroken every time this game got delayed. When I heard that Porsche was to be excluded yet again, I took solace that Porsche after-market tuner Ruf would be present. When I found out that the Ruf cars in the game would be the same ones from GT3/4... in "standard" form with no dashboard, I was heartbroken. As great as this game is, it is missing something big for me. After driving the standard Rufs I just felt like I was back in GT4, and all of the other standard cars just began to annoy me. Why bother with the standard cars? Who would choose one over a premium car anyway? To me it was just marketing to get the car list over 1000. I think I would have preferred the game had they stuck with the 300 premium cars. The 13 Honda Civics and 41 Nissan Skylines were just mocking me.
Another petty beef? No breaks upgrades. For a racing sim that is so dependent on upgrades and tuning... why no breaks upgrades? In the real sim called life, break upgrades are some of the easiest you can do. Needless to say, this great game came up short of my expectations and I still find myself playing GT5's "evil nemesis" to get my Porsche and tuning fix.
3. Fallout New Vegas:
Fallout 3 was an amazing game, and it's DLC is some of the best for any game. As such, New Vegas was a high priority game for me in 2010, especially with it's "hardcore" mode. Sadly this was a broken game at release. My favorite bug was a merc who ducked behind a barrel to avoid my shots, and then began to levitate 40 feet in the air while crouching. Needless to say I shot him and he did not fall. In the end, numerous bugs made me shelf my copy of New Vegas until more patches came out. I understand many of the mission breaking bugs have been patched, but the first impression lasts, and I have far too many other great games left to finish first before I re-introduce myself to New-Vegas.
4: Gears of War:
The Gears series is impressive, and one of the flagship titles for the 360. I have Gears 1 and 2, and I completed them both... on a lower difficulty setting because at the end of the day, this was not really my kind of game. Story? Not so much. Characters? Pretty empty. Color? Hope you like grey and brown (a popular color palate from many games these days...). Speaking of characters, what really got to me was the fact that their necks were about as thick as their chests. Still I give the Gears series props for keeping a strong style and aesthetic, and for having top notch gameplay and presentation.
5. JRPG's:
I think I better stop while I am ahead... because I could easily start assaulting the aesthetics of just about every JRPG with their men who look like girls, and girls who look like idealized 12 year old hookers. And don't get me going with the over-sized swords...
FINAL THOUGHTS
Let me be blunt: My issues with these games are all very nit-picky. Yes these are all great games, and yes, me not playing some of them fully, due to my own personal holdups, is my loss. I know that. The thing is, there were a TON of great games that came out across all gaming systems last year. This year looks even better. I have not even finished Starcraft II, or Assassins Creed II!!! So when a something comes along in a game that bothers me, I have no issue putting it down... I have lots of top shelf games left to finish, and more new ones on the horizon. Time is my main limiting factor.
I guess the lesson here is that we all have pet-peeves, things in games that just rub us the wrong way. If we can overlook them, we will win by being able to enjoy a great (but not perfect) game. If I can overlook the poor lip-syncing in Alan Wake, it is a solid Game. GT5 may not have Porsche, but it has many other great cars that are a blast to drive. Fallout New Vagas is still a lot of fun to explore. Gears is a great game. JRPG's... well... um... some people like effeminate guys.
I take it back. I tried, and still can't overlook the terrible lip-syncing in Alan Wake. ;-) I guess my new lesson is... try and overcome your petty complaints, but if you repeatedly fail, let the game developer know in a polite fashion (official forums are a great place to do so). Then move on. No need to troll the gamers that can rise above your idiosyncratic issues, and actually enjoy themselves.
What's my stance on it? Well, and I'm gonna be honest with you... who needs it? I thought games were 3D enough when you started using polygons in them. Now you have game devs wanting to portray depth in them too? Uhhh, why? Other than a neat trick of the eye, what is it REALLY gonna add to the gaming experience? And how will it be implemented without hurting my friggin' eyes?
And to make matters worse... in MY opinion, remember that... this seems to be the new "bait" that the HDTV manufacturers are using to hook you. Bad enough they discontinue older model HDTVs before they become affordable, but now they're using this as an excuse to keep you from settling for "good enough at a reasonable price."
Add to this the upcoming PS3/XBox 360 games that now offer 3D graphics support... Wow. Now it looks like you could reach in the screen and smack your character like a red-headed stepchild when they screw up. And that adds what to the game, exactly? Once again, we're back to the whole "grapchics make the game"
mentality. But what does it change? They're still the same games, they just screw with your vision now. Plus, how much longer will games have to be in development to add 3D capabilities to it? In the end, will the game be better for it, or just neater to look at? With or without special glasses.
Now I have to confess something. Of all the upcoming 3D stuff coming in the future, there is one thing that HAS caught my attention for a moment. The Nintendo 3DS. Sure it's doing basically the same thing, so what pray tell, Enigma, makes it so special to you? Not much really, except the fact that they're cramming all that 3D capability... in a PORTABLE system. Somehow that's enough to keep me mildly interested in it. Oh, and there's the chance that this system might be a wee bit more powerful than this gen's DS. But I swear, I'm only into it for the 3D.
But other than that, it's just another gaming fad that ultimately I'll be able to pass on. I don't need my games to fool my eyes... I just need them to be good. I don't know about the rest of you, but that's all I ask of my games. When reading game reviews I often find myself thinking that some writers are hyper-critical of game flaws, and thus (what I feel to be) a great game, gets a mediocre review. That being said, there have been a few occasions where a small flaw in a "great game" has bothered me like an itch that you can't scratch, to the point that I just can't stand it anymore. And in a world where great games are everywhere, and time is the limiting factor... why should we waste our time with such games? I don't expect anyone to agree with me (this kind of thing is so individual), but here are some of my personal game "pet peeves" that have caused me to "shelf" a few games...
1. Alan Wake:
Ah yes, do we all remember early 2010 when everyone was hyping this game to the roof? 5 years in the making, would put the PS3 exclusives to shame... all that crap. I remember when IGN gave it a "9.0" and PS3 fanboys were having a field-day trolling 360 xBots. Admittedly, I was curious about Alan Wake, but was too busy playing Red Dead at the time to bother. That being said, I did pick Alan Wake up this winter for 20$ new. I popped it in my 360 to see what I thought, and my first impression was that this was a GREAT game. You see, I love games with atmosphere, and Alan Wake had tons of atmosphere. The thing was, I started to notice that the lip-syncing was off. The more I played, the more I focused on it, and the worse it bothered me. This game was in development for 5 or so years and they couldn't do proper lip-syncing??? In the end I played a few levels and moved on to other games. I am sure I will finish it someday, but the lip-syncing killed it for me. I know the DLC fixed the issue, but I also now what they say about first impressions...
2. GT5:
Yet another game that has been in development for years. As a huge GT3/4 fan, this was THE game I was waiting for in the next gen consoles. I held onto my PS2 for a long time waiting for this game. I am a big car guy (Porsche especially), and was heartbroken every time this game got delayed. When I heard that Porsche was to be excluded yet again, I took solace that Porsche after-market tuner Ruf would be present. When I found out that the Ruf cars in the game would be the same ones from GT3/4... in "standard" form with no dashboard, I was heartbroken. As great as this game is, it is missing something big for me. After driving the standard Rufs I just felt like I was back in GT4, and all of the other standard cars just began to annoy me. Why bother with the standard cars? Who would choose one over a premium car anyway? To me it was just marketing to get the car list over 1000. I think I would have preferred the game had they stuck with the 300 premium cars. The 13 Honda Civics and 41 Nissan Skylines were just mocking me.
Another petty beef? No breaks upgrades. For a racing sim that is so dependent on upgrades and tuning... why no breaks upgrades? In the real sim called life, break upgrades are some of the easiest you can do. Needless to say, this great game came up short of my expectations and I still find myself playing GT5's "evil nemesis" to get my Porsche and tuning fix.
3. Fallout New Vegas:
Fallout 3 was an amazing game, and it's DLC is some of the best for any game. As such, New Vegas was a high priority game for me in 2010, especially with it's "hardcore" mode. Sadly this was a broken game at release. My favorite bug was a merc who ducked behind a barrel to avoid my shots, and then began to levitate 40 feet in the air while crouching. Needless to say I shot him and he did not fall. In the end, numerous bugs made me shelf my copy of New Vegas until more patches came out. I understand many of the mission breaking bugs have been patched, but the first impression lasts, and I have far too many other great games left to finish first before I re-introduce myself to New-Vegas.
4: Gears of War:
The Gears series is impressive, and one of the flagship titles for the 360. I have Gears 1 and 2, and I completed them both... on a lower difficulty setting because at the end of the day, this was not really my kind of game. Story? Not so much. Characters? Pretty empty. Color? Hope you like grey and brown (a popular color palate from many games these days...). Speaking of characters, what really got to me was the fact that their necks were about as thick as their chests. Still I give the Gears series props for keeping a strong style and aesthetic, and for having top notch gameplay and presentation.
5. JRPG's:
I think I better stop while I am ahead... because I could easily start assaulting the aesthetics of just about every JRPG with their men who look like girls, and girls who look like idealized 12 year old hookers. And don't get me going with the over-sized swords...
FINAL THOUGHTS
Let me be blunt: My issues with these games are all very nit-picky. Yes these are all great games, and yes, me not playing some of them fully, due to my own personal holdups, is my loss. I know that. The thing is, there were a TON of great games that came out across all gaming systems last year. This year looks even better. I have not even finished Starcraft II, or Assassins Creed II!!! So when a something comes along in a game that bothers me, I have no issue putting it down... I have lots of top shelf games left to finish, and more new ones on the horizon. Time is my main limiting factor.
I guess the lesson here is that we all have pet-peeves, things in games that just rub us the wrong way. If we can overlook them, we will win by being able to enjoy a great (but not perfect) game. If I can overlook the poor lip-syncing in Alan Wake, it is a solid Game. GT5 may not have Porsche, but it has many other great cars that are a blast to drive. Fallout New Vagas is still a lot of fun to explore. Gears is a great game. JRPG's... well... um... some people like effeminate guys.
I take it back. I tried, and still can't overlook the terrible lip-syncing in Alan Wake. ;-) I guess my new lesson is... try and overcome your petty complaints, but if you repeatedly fail, let the game developer know in a polite fashion (official forums are a great place to do so). Then move on. No need to troll the gamers that can rise above your idiosyncratic issues, and actually enjoy themselves.
Guess what... I don't care as much as you think...
Missed me? Of course you have! Well, I'm back with another opinion piece. And my subject for today is... eenie meenie miney... 3D!
What's my stance on it? Well, and I'm gonna be honest with you... who needs it? I thought games were 3D enough when you started using polygons in them. Now you have game devs wanting to portray depth in them too? Uhhh, why? Other than a neat trick of the eye, what is it REALLY gonna add to the gaming experience? And how will it be implemented without hurting my friggin' eyes?
And to make matters worse... in MY opinion, remember that... this seems to be the new "bait" that the HDTV manufacturers are using to hook you. Bad enough they discontinue older model HDTVs before they become affordable, but now they're using this as an excuse to keep you from settling for "good enough at a reasonable price."
Add to this the upcoming PS3/XBox 360 games that now offer 3D graphics support... Wow. Now it looks like you could reach in the screen and smack your character like a red-headed stepchild when they screw up. And that adds what to the game, exactly? Once again, we're back to the whole "grapchics make the game"
mentality. But what does it change? They're still the same games, they just screw with your vision now. Plus, how much longer will games have to be in development to add 3D capabilities to it? In the end, will the game be better for it, or just neater to look at? With or without special glasses.
Now I have to confess something. Of all the upcoming 3D stuff coming in the future, there is one thing that HAS caught my attention for a moment. The Nintendo 3DS. Sure it's doing basically the same thing, so what pray tell, Enigma, makes it so special to you? Not much really, except the fact that they're cramming all that 3D capability... in a PORTABLE system. Somehow that's enough to keep me mildly interested in it. Oh, and there's the chance that this system might be a wee bit more powerful than this gen's DS. But I swear, I'm only into it for the 3D.
But other than that, it's just another gaming fad that ultimately I'll be able to pass on. I don't need my games to fool my eyes... I just need them to be good. I don't know about the rest of you, but that's all I ask of my games.
What's my stance on it? Well, and I'm gonna be honest with you... who needs it? I thought games were 3D enough when you started using polygons in them. Now you have game devs wanting to portray depth in them too? Uhhh, why? Other than a neat trick of the eye, what is it REALLY gonna add to the gaming experience? And how will it be implemented without hurting my friggin' eyes?
And to make matters worse... in MY opinion, remember that... this seems to be the new "bait" that the HDTV manufacturers are using to hook you. Bad enough they discontinue older model HDTVs before they become affordable, but now they're using this as an excuse to keep you from settling for "good enough at a reasonable price."
Add to this the upcoming PS3/XBox 360 games that now offer 3D graphics support... Wow. Now it looks like you could reach in the screen and smack your character like a red-headed stepchild when they screw up. And that adds what to the game, exactly? Once again, we're back to the whole "grapchics make the game"
mentality. But what does it change? They're still the same games, they just screw with your vision now. Plus, how much longer will games have to be in development to add 3D capabilities to it? In the end, will the game be better for it, or just neater to look at? With or without special glasses.
Now I have to confess something. Of all the upcoming 3D stuff coming in the future, there is one thing that HAS caught my attention for a moment. The Nintendo 3DS. Sure it's doing basically the same thing, so what pray tell, Enigma, makes it so special to you? Not much really, except the fact that they're cramming all that 3D capability... in a PORTABLE system. Somehow that's enough to keep me mildly interested in it. Oh, and there's the chance that this system might be a wee bit more powerful than this gen's DS. But I swear, I'm only into it for the 3D.
But other than that, it's just another gaming fad that ultimately I'll be able to pass on. I don't need my games to fool my eyes... I just need them to be good. I don't know about the rest of you, but that's all I ask of my games.
Phineas And Ferb 3D Game – Disney XD Games 63
New Disney Game – Phineas and Ferb
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Play the Scary Maze Game With Your Friends!
Have you ever played the Scary Maze Game 8 now? If not, brotha you haven’t lived!!! This maze game is the most awesome game on earth! But in order to play it you MUST have a partner in the room with you. So go find a friend, co-hort, or even an enemy – it doesn’t matter! Then match your wits and your mouse skills with the game and see if you’re awesome enough to win the BIG prize at the end!
Saturday, October 15, 2011
BBCW launches CBeebies games app
Games based on popular CBeebies Games series Charlie & Lola, Teletubbies, 3rd & Bird and Numberjacks are available through a new app launched by BBC Worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
This Autumn is more than just Battlefield 3 vs Modern Warfare 3
For as long as I can remember I don’t think we’ve ever had such a variety of great games to look forward to as we do for this Autumn.
Just read this:
Deus Ex: Human Revolutions
Elder Scrolls V: Skyrim
Uncharted 3: Drakes Deception
Gears of War 3
Assassins Creed: Relevations
Batman: Arkham City
Resistance 3
Battlefield 3
COD: Modern Warfare 3
Forza Motorsport 4
Rage
Dead Island
Saints Row: The Third
Metal Gear Solid: HD Collection
Pro Evolution Soccer 2012
FIFA 12
Ico / Shadow of the Colossus HD Collection
Journey
Dark Souls
The Darkness 2
Ratchet and Clank: All 4 One
Silent Hill HD Collection
Need For Speed: The Run
Halo Combat Evolved Anniversary
The Last Guardian
Twisted Metal
Sorcery
The Adventures of Tintin
Driver: San Francisco
NBA 2k12
There! Most of them are from the top of my head, the rest I got from a quick search on Google. Im probably forgetting a few but the fact that some of these may possibly get pushed into 2012 kind of balances that out.
As gamers, I think one word will pretty much sum up this situation: “Spoilt”. Even if you only own one console, the quality and variety of the multiplatform games is still great. With the exclusives aside, everyone will get to play the likes of Skyrim, Arkham City, Deus Ex and Rage among loads of other great games you can see in the list above. So with this plethora of gaming quality in store for us, why is there so much attention on only two; Battlefield 3 and Modern Warfare 3?
Everywhere I look all I see is “Battlefield 3 vs MW3”, “5 Reasons why BF3 will destroy MW3”, “5 Reasons why MW3 will destroy Bettlefield” etc… On N4G anything with either of these two games mentioned in it will be on the ‘Hottest’ section. Actually, as im writing this 4 out of 5 top stories is regarding BF3, the other being LA Noire related. To be fair, the amount news regarding MW3 isnt as bad as BF3. But whenever BF3 is mentioned then MW3 is bound to be included in the news/discussion. It appears that all that matters this autumn is the “battle” between BF3 & MW3. Nobody even knows if the games will be any good, although I think based on track record its likely that they will. Still, my point is that a majority of these articles, the ones that are clogging up most sites, especially N4G, are articles about how one game is better than the other even though nobody has even played either and, hell, we havent even seen any footage of MW3 multiplayer. That’s bad enough, people bragging about games that arent even out, but whats even worse is that people don’t seem to recognize that we are going to get two great games that caters for differents play styles within the FPS genre. Instead of being satisfied with that, they rather take a side and get involved in these ridiculous arguments.
This all seems like a big rant, and I guess it is, but my main point is that im worried about the gaming community. Because in what is one hell of a year for gaming, theres way too much focus on two shooters. All the variety in store for us and yet all most gamers can talk about is two games from one genre. Don’t get me wrong, I don’t hate shooters. I play a fair share of COD & Battlefield myself. But im kinda worried that all this heat on two shooters might attract too much attention from the business instincts of other game devlopers. We’ve already seen how other shooters, rather than trying to be more original, instead try to be like COD. But this could go much deeper and start to affect developers of other genres and great singleplayer games. Im not going to go into that because there was a great post about that on here about a week ago and I’ll only be repeating it. At the end of the day i just wish people would appreciate the quality we have in store for us as gamers this year and realize that it goes beyond two shooters.
I can even see the irony in this post. An article about BF3 & MW3 regarding too much articles about BF3 & MW3.
Just read this:
Deus Ex: Human Revolutions
Elder Scrolls V: Skyrim
Uncharted 3: Drakes Deception
Gears of War 3
Assassins Creed: Relevations
Batman: Arkham City
Resistance 3
Battlefield 3
COD: Modern Warfare 3
Forza Motorsport 4
Rage
Dead Island
Saints Row: The Third
Metal Gear Solid: HD Collection
Pro Evolution Soccer 2012
FIFA 12
Ico / Shadow of the Colossus HD Collection
Journey
Dark Souls
The Darkness 2
Ratchet and Clank: All 4 One
Silent Hill HD Collection
Need For Speed: The Run
Halo Combat Evolved Anniversary
The Last Guardian
Twisted Metal
Sorcery
The Adventures of Tintin
Driver: San Francisco
NBA 2k12
There! Most of them are from the top of my head, the rest I got from a quick search on Google. Im probably forgetting a few but the fact that some of these may possibly get pushed into 2012 kind of balances that out.
As gamers, I think one word will pretty much sum up this situation: “Spoilt”. Even if you only own one console, the quality and variety of the multiplatform games is still great. With the exclusives aside, everyone will get to play the likes of Skyrim, Arkham City, Deus Ex and Rage among loads of other great games you can see in the list above. So with this plethora of gaming quality in store for us, why is there so much attention on only two; Battlefield 3 and Modern Warfare 3?
Everywhere I look all I see is “Battlefield 3 vs MW3”, “5 Reasons why BF3 will destroy MW3”, “5 Reasons why MW3 will destroy Bettlefield” etc… On N4G anything with either of these two games mentioned in it will be on the ‘Hottest’ section. Actually, as im writing this 4 out of 5 top stories is regarding BF3, the other being LA Noire related. To be fair, the amount news regarding MW3 isnt as bad as BF3. But whenever BF3 is mentioned then MW3 is bound to be included in the news/discussion. It appears that all that matters this autumn is the “battle” between BF3 & MW3. Nobody even knows if the games will be any good, although I think based on track record its likely that they will. Still, my point is that a majority of these articles, the ones that are clogging up most sites, especially N4G, are articles about how one game is better than the other even though nobody has even played either and, hell, we havent even seen any footage of MW3 multiplayer. That’s bad enough, people bragging about games that arent even out, but whats even worse is that people don’t seem to recognize that we are going to get two great games that caters for differents play styles within the FPS genre. Instead of being satisfied with that, they rather take a side and get involved in these ridiculous arguments.
This all seems like a big rant, and I guess it is, but my main point is that im worried about the gaming community. Because in what is one hell of a year for gaming, theres way too much focus on two shooters. All the variety in store for us and yet all most gamers can talk about is two games from one genre. Don’t get me wrong, I don’t hate shooters. I play a fair share of COD & Battlefield myself. But im kinda worried that all this heat on two shooters might attract too much attention from the business instincts of other game devlopers. We’ve already seen how other shooters, rather than trying to be more original, instead try to be like COD. But this could go much deeper and start to affect developers of other genres and great singleplayer games. Im not going to go into that because there was a great post about that on here about a week ago and I’ll only be repeating it. At the end of the day i just wish people would appreciate the quality we have in store for us as gamers this year and realize that it goes beyond two shooters.
I can even see the irony in this post. An article about BF3 & MW3 regarding too much articles about BF3 & MW3.
Thursday, October 13, 2011
Angry Birds for PC
Finally, those birds that everybody likes has arrived on PC. After iPhone, iPad, Android and other mobile versions, also iPhone cases and toys, Angry Birds has finally arrived on the PC thanks to the Intel App Up store. It’ll work fine and dandy on laptops and netbooks and will cost you only $4.99 to download. Nice price for this lovely game.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
* angry birds for pc
* activate free angry birds for pc
* angry birds FLASH SCAM
* angry-birds-online scam
* free angry birds games full version for window xp
*
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
* angry birds for pc
* activate free angry birds for pc
* angry birds FLASH SCAM
* angry-birds-online scam
* free angry birds games full version for window xp
*
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she really loves angry birds.
BBCW launches CBeebies games app
Games based on popular CBeebies Games series Charlie & Lola, Teletubbies, 3rd & Bird and Numberjacks are available through a new app launched by BBC Worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
Angry Birds for PC
Finally, those birds that everybody likes has arrived on PC. After iPhone, iPad, Android and other mobile versions, also iPhone cases and toys, Angry Birds has finally arrived on the PC thanks to the Intel App Up store. It’ll work fine and dandy on laptops and netbooks and will cost you only $4.99 to download. Nice price for this lovely game.
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
* angry birds for pc
* activate free angry birds for pc
* angry birds FLASH SCAM
* angry-birds-online scam
* free angry birds games full version for window xp
*
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she
Angry Birds is a global phenomenon in mobile gaming and the top grossing iPhone app of 2010. So if you’re not a smart-phone wielding hipster, you no longer have an excuse not to be part of this franchise.
Overall it’s pretty much an identical game play experience to the iPhone app, with some minor differences. It’s snappy, gorgeous, and it sounds amazing. On the netbook version you use a mouse or trackpad instead of touch. There is an open hand icon when the mouse is in hover state, and a closed hand icon when you are clicking or dragging. This visible clue when pulling the slingshot is a nice aid. It allows you to fine tune shots more than just observing the angle of the slingshot band.
Angry Birds for PC
Larger screen means more visibility in the game. On many levels you can see the target that can’t be seen on the iPhone. The previous shot trail is more easily seen, allowing fine tuning of your next shot. Overall the animations and physics seem to have more fluidity.
In terms of features, options, menu etc it’s pretty close to the original. On the netbook the replay level icon has been added to the game space. So you don’t need to pause first then replay. If you start off with bad shot, just click the replay icon, then you can start over. Saving a click is nice. There is a Menu button in the Pause menu that gets you back to the Start screen. There are some things not in play on the netbook version. The leader board and achievements are not available in the main menu. The Golden Eggs are there.
Angry Birds strikes an interesting balance of repetitive, simple tasks and challenging game play working for the many scenarios. So, if you liked this game on your iPhone or Android phone, you’ll sure like it on your big PC screen. If you are new player, don’t hesitate and join the fun now.
You must know and recognize the game from the Rovio, Angry Birds.
This game consists of seven birds with super abilities are different. By using slingshots, you can control the jump and the height of ill-tempered birds to tear down the building where the collection of green pork fat is shelter.
Where is a funny collection of birds swelled, turned into a grumpy group of birds which destroy the kingdom of lustful pigs these cunning thieves.
Angry Birds now not only for the iPhone, Android OS, PS3 and PSP. even Angry Birds has been available in Ovi Store for Nokia. And now Angry Birds have been available for Windows XP and Windows 7
Free Angry Birds for PC
Plenty of dodgy website owners want to rip off Google and push traffic towards their sites on the bogus promise of the free version of Angry Birds for PC. This is only a scam but in fact there exists a download free Angry Birds for PC nevertheless, you will need to move quickly to take advantage of that offer
Finland games producer Rovio Mobile has produced their very 1st version of Angry Birds Game for the Apple iPhone. This particular game was immediately caught by the iPhonesters, and Rovio understood that they will become successful. That has been fine. However, Rovio needed to get going by recoding Angry Birds Games for several programs, which become easier for small companies to get done.
Several weeks went by and finally, the Nokia and Android users could get themselves the Angry Birds Game. After that, the RovioMobile switched their attentions to the huge users of the PSP or the Play Station Portable and the PS3. That has been an additional huge porting project for Rovio operations.
During that time, the PC users have been reading and hearing rumors regarding Angry Birds for PC. Ultimately, in January, Angry Birds for PC was released, and downloading is not for free. However, not everybody is willing to pay for $5 for just a game, even if they will enjoy playing with it. These days, several users have grown to be familiar of getting some thing for free, so there are many who are on the lookout for a totally free Angry Birds for PC download. It can be downloaded via Windows 7 and Windows XP and Vista, or Mac support. But downloading can only be downloaded if you have an internet connection for the process to activate successfully.
Angry Birds pc is one of the well-known games that have taken the popularity with over 200 million downloads. The availability of this game is taking place in almost all of the popular platforms. In addition to playing the game online in the browser you can now download it on your laptop and take it wherever you may go to enjoy the amazing games, enabling you to play whenever, wherever you go. Take it to your workplace or even in the park, while resting and basting under the sun. Probably launching the Angry Birds for PC the wisest and the best move the game maker ever made. This availability made for the millions of platform owners, even made the popularity of Angry Birds known to more video-gaming enthusiasts more than over.
Incoming search terms:
* angry birds for pc
* activate free angry birds for pc
* angry birds FLASH SCAM
* angry-birds-online scam
* free angry birds games full version for window xp
*
- Angry Birds PC Updated
The PC version was updated last week which we talked about in this post. This update will finally include all episodes of Ham ‘Em High and the two chapters of Mine and Dine. I’m sure this is welcome news for all the PC players who have been feeling left out. It shouldn’t have taken this long to get all the episodes out but that’s in the past now so lets just get to playing. Since all the chapters are available you also have access to all of the golden eggs. You can finally complete your collection!
As a side note because I didn’t want to do an entire post about the subject, have you all seen the Angry Birds bra? It’s available over on etsy you should go check it out. I personally don’t know anyone who would wear it but i’m sure there is someone out there who would. I don’t recommend buying this for you girlfriend or wife unless she
BBCW launches CBeebies games app
Games based on popular CBeebies Games series Charlie & Lola, Teletubbies, 3rd & Bird and Numberjacks are available through a new app launched by BBC Worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, “finally?” During a panel named “The Rise of Social Games” at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney xd brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Phineas And Ferb 3D Game – Disney XD Games 63
New Disney Game – Phineas and Ferb
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Have Fun!
Disney released a new game. Phineas and Ferb 3D online game. Klick here to read the complete review.
The new game is available at the Disney XD discovery channel. Get ahead of the game before its officially released next week!
Disney is introducing the brand new DisneyXD game. Phineas and Ferb in: The Transport inators of Doooom!
Doofenschmitz is up to his old tricks again, and who has gone missing? Phineas! Help Ferb find his brother and try to help Agent P thwarth Doofenschmitz evil plans!
Check out this new exciting Disney XD online game before all others do at the Disney Cartoon network games website!
Check out Disney’s cartoon network to find a lot of amazing games and news. Disney offers a lot of cartoon games on their site. So head over to the Disney XD site and play the new Phineas and Ferb – The Transport-inators of Doooom! game!
Have Fun!
Play the Scary Maze Game With Your Friends!
Have you ever played the Scary Maze Game 8 now? If not, brotha you haven’t lived!!! This maze game is the most awesome game on earth! But in order to play it you MUST have a partner in the room with you. So go find a friend, co-hort, or even an enemy – it doesn’t matter! Then match your wits and your mouse skills with the game and see if you’re awesome enough to win the BIG prize at the end!
Chinese Couple Sells All Three Kids to Play Online Games
A young Chinese couple has sold all three of their children in exchange for money to play online Nick jr games at Internet cafes, reports a southern Chinese newspaper.
According to Sanxiang City News, the couple met in an Internet cafe back in 2007 and bonded over their obsession with online video games. A year later, the parents — who are both under 21 — welcomed their first child, a son. Days after his birth, they left him home alone while they went to play online agame at an Internet cafe 30 km away.
In 2009, Li Lin and Li Juan welcomed their second child, a baby girl, and came up with the idea to sell her for money to fund their online game obsession. They did so, receiving RMB 3,000 (less than $500), which they spent entirely shortly after. The couple then proceeded to sell their first child and got 10 times as much for him — RMB 30,000, or about $4600.
Upon having their third child — another boy — the parents followed in their previous footsteps and also got RMB 30,000 for him.
They were finally turned into authorities when Li Lin’s mother found out what her son and his girlfriend had done.
When asked if they missed their children, the parents answered, “We don’t want to raise them, we just want to sell them for some money.”
Sanxiang City Newsreports the couple didn’t know they were breaking the law.
According to Sanxiang City News, the couple met in an Internet cafe back in 2007 and bonded over their obsession with online video games. A year later, the parents — who are both under 21 — welcomed their first child, a son. Days after his birth, they left him home alone while they went to play online agame at an Internet cafe 30 km away.
In 2009, Li Lin and Li Juan welcomed their second child, a baby girl, and came up with the idea to sell her for money to fund their online game obsession. They did so, receiving RMB 3,000 (less than $500), which they spent entirely shortly after. The couple then proceeded to sell their first child and got 10 times as much for him — RMB 30,000, or about $4600.
Upon having their third child — another boy — the parents followed in their previous footsteps and also got RMB 30,000 for him.
They were finally turned into authorities when Li Lin’s mother found out what her son and his girlfriend had done.
When asked if they missed their children, the parents answered, “We don’t want to raise them, we just want to sell them for some money.”
Sanxiang City Newsreports the couple didn’t know they were breaking the law.
Official Pokemon Game Coming To Smartphones
The Pokemon Company is set to bring an official Pokemon Online game to smartphone devices, marking the first time that an official Nintendo-copyrighted app will be available on the iOS and Android.
Called Pokemon Iie Tap (rougly Pokemon: Say Tap?), the app appears to be a rhythm game where players “tap on Pokemon indigo trading cards to the beat of a song from the anime,” according to a translation by consumer video game site GamesRadar.
According to the game’s official announcement, it will be available for most iOS devices, as well as Android devices running version 2.1 of the platform.
Though this is the first iOS or Android application to carry an official Nintendo copyright, it is not the first mobile app of any kind: a Pokemon mobile phone game called Pokemate was released in Japan in 2006.
Though it is a rarity, Nintendo does have a history of releasing official games on platforms that are not its own, including a promotional Flash game to promote its Tingle character.
A release outside of Japan has not been announced.
Called Pokemon Iie Tap (rougly Pokemon: Say Tap?), the app appears to be a rhythm game where players “tap on Pokemon indigo trading cards to the beat of a song from the anime,” according to a translation by consumer video game site GamesRadar.
According to the game’s official announcement, it will be available for most iOS devices, as well as Android devices running version 2.1 of the platform.
Though this is the first iOS or Android application to carry an official Nintendo copyright, it is not the first mobile app of any kind: a Pokemon mobile phone game called Pokemate was released in Japan in 2006.
Though it is a rarity, Nintendo does have a history of releasing official games on platforms that are not its own, including a promotional Flash game to promote its Tingle character.
A release outside of Japan has not been announced.
Nick Jr., MTVN expand in Asia
Rugrats and music fans in Singapore and Malaysia will be able to tune in to “Dora the Explorer” and 24-hour music videos, docus and concerts with the launch of Viacom’s Nick Jr. and MTVN HD in the territories in coming weeks.
Nick Jr Games. will bow on Singapore’s Starhub from May 18, while MTVN HD will air on Telekom Malaysia Berhad’s HyppTV in Malaysia from June 1.
Nick Jr. will be available on the StarHub TV’s Kids Basic Upsize Group, while MTVNHD will be available to existing StarHub TV’s Entertainment Basic Group customers who are subscribed to the Basic HD Upsize group.
TM will offer the two channels a la carte to its subscribers on HyppTV, Malaysia’s newest pay TV service.
The services will roll out to the rest of the region at a date to be announced.
Nick Jr Games. will bow on Singapore’s Starhub from May 18, while MTVN HD will air on Telekom Malaysia Berhad’s HyppTV in Malaysia from June 1.
Nick Jr. will be available on the StarHub TV’s Kids Basic Upsize Group, while MTVNHD will be available to existing StarHub TV’s Entertainment Basic Group customers who are subscribed to the Basic HD Upsize group.
TM will offer the two channels a la carte to its subscribers on HyppTV, Malaysia’s newest pay TV service.
The services will roll out to the rest of the region at a date to be announced.
Wednesday, October 12, 2011
Battlefield 3 beta and all the voices
User blog
Battlefield's 3 beta opened 27th of September for those who bought Tier 1 edition of Medal of Honor and preordered the game on EA's downloadable service Origin. My goal with this post is to set up a constructive discussion regarding BF3 in general comparing it to it's predecessors.
I have 500 hours in Bad Company 2 on the PS3. Some don't care and some would not understand why I put 500 hrs in a game. That's fine. It's not too important, but point being I got enough experience comparing BC2 to the BF3 beta.
What do I want to discuss? Yes, "all the voices". BF3 has touch everyone in a way in the media it seems. Some loved BF2, some loved BC2 etc. Meaning, there are 10000** opinions on this game and sadly there are no correct answer. I will be talking a bit more about the PS3 version instead of PC in terms of presentation.
Let's jump into it. I've played the beta for 5 hours now. To summarize the game personally, it's freaking awesome. Not very constructive but listen. I felt right at home from the minute I fired a shot. The BC2 feel was there for me controller wise. I was very curious what they would do with BC2 controls in BF3 and it they used them and improved on them. It feels great to move around, and aiming is as good as it can get on consoles in my opinion. I played a few fps's in my time and these controls are the very best I've played with. Some may wonder why this is so important, and I'm not sure how to explain it. It makes the basic gameplay feel a lot more smooth. There are no rough edges in a way.
And now a shout out to those who actually complain that there are bugs, glitches and technical issues with the beta. Oh yes, let me mock you. It's a BETA. If you are unsure what a beta actually is then google it. And if you don't know, don't say anything. Yes your screen may freeze, yes you may get stuck in invisible objects, etc.
I've not played BF3 on the PC yet so I'm not going to voice my opinion on the graphics but I've heard it's looking VERY nice from friends. Now, graphics and the PS3. Honestly, what did most of you expect? 4AA, same resolution of textures as PC etc.? The PS3 was released in 2006 meaning the hardware hasn't changed since 2006. Considering this BF3 is looking quite good on the PS3. The overall presentation is astounding. Sound, environment, colors, light. It all makes BF3 looks very nice on the PS3. I honestly don't know what many are complaining over. Of course it's graphically below the PC, and not by a little, but by a lot. Want me to also compare the PS3 and today's PC's CPU's, GPU's and then really crunch these numbers down? Apparently some of you would be surprised.
Now on to the hard part. I've talked to many about the BF3 beta and what they think compared to BC2. And we loved BC2. We came up with: "BF3 beta so far is everything BC2 was, added some more and then some more and multiplied it all with 3".
What about BF2 veterans? I barely played BF2 so I got no grounds to compare. This is the true sequel to BF2, but when I read EA's forums people are not happy. There are no real statistics here. "Those who yell the loudest will be heard". This is true in many cases and most likely is the case here. Are you guys happy with the BF3 beta so far? Sure Metro is a small map, with no vehicles etc. but's we have only seen 2 maps so far. Caspian Border is got everything you wanted to obviously DICE is taking into everything you loved with BF2. And there will be more maps, many more.
The post got a bit more messy than planed. I would like to end with that I love the BF3 beta on the PS3 so far and I'm having a blast. This ism my shooter of the year, probably of this generation. The post may conclude that I'm a battlefield fanboy, but please argue this. Come with cons and pros in a constructive matter and let me know what you like and don't like with the beta. It needs to be related to the design of the game, but technical difficulties etc considering it's a beta.
Battlefield's 3 beta opened 27th of September for those who bought Tier 1 edition of Medal of Honor and preordered the game on EA's downloadable service Origin. My goal with this post is to set up a constructive discussion regarding BF3 in general comparing it to it's predecessors.
I have 500 hours in Bad Company 2 on the PS3. Some don't care and some would not understand why I put 500 hrs in a game. That's fine. It's not too important, but point being I got enough experience comparing BC2 to the BF3 beta.
What do I want to discuss? Yes, "all the voices". BF3 has touch everyone in a way in the media it seems. Some loved BF2, some loved BC2 etc. Meaning, there are 10000** opinions on this game and sadly there are no correct answer. I will be talking a bit more about the PS3 version instead of PC in terms of presentation.
Let's jump into it. I've played the beta for 5 hours now. To summarize the game personally, it's freaking awesome. Not very constructive but listen. I felt right at home from the minute I fired a shot. The BC2 feel was there for me controller wise. I was very curious what they would do with BC2 controls in BF3 and it they used them and improved on them. It feels great to move around, and aiming is as good as it can get on consoles in my opinion. I played a few fps's in my time and these controls are the very best I've played with. Some may wonder why this is so important, and I'm not sure how to explain it. It makes the basic gameplay feel a lot more smooth. There are no rough edges in a way.
And now a shout out to those who actually complain that there are bugs, glitches and technical issues with the beta. Oh yes, let me mock you. It's a BETA. If you are unsure what a beta actually is then google it. And if you don't know, don't say anything. Yes your screen may freeze, yes you may get stuck in invisible objects, etc.
I've not played BF3 on the PC yet so I'm not going to voice my opinion on the graphics but I've heard it's looking VERY nice from friends. Now, graphics and the PS3. Honestly, what did most of you expect? 4AA, same resolution of textures as PC etc.? The PS3 was released in 2006 meaning the hardware hasn't changed since 2006. Considering this BF3 is looking quite good on the PS3. The overall presentation is astounding. Sound, environment, colors, light. It all makes BF3 looks very nice on the PS3. I honestly don't know what many are complaining over. Of course it's graphically below the PC, and not by a little, but by a lot. Want me to also compare the PS3 and today's PC's CPU's, GPU's and then really crunch these numbers down? Apparently some of you would be surprised.
Now on to the hard part. I've talked to many about the BF3 beta and what they think compared to BC2. And we loved BC2. We came up with: "BF3 beta so far is everything BC2 was, added some more and then some more and multiplied it all with 3".
What about BF2 veterans? I barely played BF2 so I got no grounds to compare. This is the true sequel to BF2, but when I read EA's forums people are not happy. There are no real statistics here. "Those who yell the loudest will be heard". This is true in many cases and most likely is the case here. Are you guys happy with the BF3 beta so far? Sure Metro is a small map, with no vehicles etc. but's we have only seen 2 maps so far. Caspian Border is got everything you wanted to obviously DICE is taking into everything you loved with BF2. And there will be more maps, many more.
The post got a bit more messy than planed. I would like to end with that I love the BF3 beta on the PS3 so far and I'm having a blast. This ism my shooter of the year, probably of this generation. The post may conclude that I'm a battlefield fanboy, but please argue this. Come with cons and pros in a constructive matter and let me know what you like and don't like with the beta. It needs to be related to the design of the game, but technical difficulties etc considering it's a beta.
22 Things Battlefield 3 Can Learn from Bad Company 2... and Call of Duty
Despite the heavy hype behind Battlefield 3, the emotions have been surprisingly mixed. It's not that Battlefield 3 is a bad game, but the choice of giving console users the Operation Metro map was rather dumb of EA/DICE. It leaves a bad impression on your fans when you tease the full beauty of Caspian Border and give us a very poor Rush map that focuses more on infantry/CQC
Regardless of this, I am not going to complain about the map, but rather look at how Battlefield 3 can learn a thing (or twenty-two) from Bad Company 2 and even Call of Duty. Sure, both games are considered vastly inferior to a true Battlefield product, but regardless, there are some things both games did better in my opinion. Let the blasphemy begin:
1. Where is that addictive little chirp when racking up points? As minor a thing it is, it was very fun and small incentive that filled me with a sense of joy, especially when you managed to amass a ton of points at once
2. Speaking of which, why don't my points accumulate when I get them in quick succession anymore? Minor again, but some of my favorite moments were simply seeing my combo score break out of triple digits
3. Why is the text so damn big? I thought that when the menu design leaked that it was something put together by some troll, but it apparently is official. While simple, it's incredibly large and looks rather amateur. Worse is when you see the huge text pop up in-game
4. It seems that the score feed doesn't keep up with the activity sometimes. If you are amassing points at a rapid speed the score feed will fall behind. Was never a problem in Bad Company 2
5. The minimap is just horrendous. The neon colours mesh everything together and makes it impossible to rely on the map to see enemies, friendlies, or anything else for that matter. Bad Company 2 had it perfect: a detailed map with friendly players clearly outlined without any of that neon glow or transparency
6. The ribbon and medal system should never have replaced the medal and insignia system. I know that this is Battlefield 3, but Bad Company 2 did it better. Where we once had distinguishable, well designed medals, Battlefield 3 has replaced them with generic, uninspired ribbons. Ribbons are indistinguishable by design and don't have that creativity medals did. I know what my avenger, combat excellence, and vehicle warfare pins all look like. Not so with ribbons.
7. The lobby system. Whoever's idea it was to mesh the squad, friends list, and Battlefield online list all into one screen wasn't very bright. The annoyance of having to scroll up and down between your squad and friends list is rather foolish when you consider how Bad Company 2 had a neat system that separated friends list from squad list.
8. The universal problem I have with the UI is how it looks like it's made for an SDTV. Everything is just so big and in your face. In the heat of a battle your lucky if your screen doesn't get spammed with abnormally giant text, ugly ribbons, neon flashes that pointlessly tell you an objective is defused or not (the voice comm, if it manages to keep up with the action, is more than enough) etc. It's a huge step back from the simple, small, and clean look of Bad Company 2 where bright lights and huge text were never there to overwhelm your eyes
9. Once again, a squad is capped to four players. This means that you can invite only three of your friends to your party. This was a huge hinderance in Bad Company 2 and just didn't make any sense. For the first time in a long time, a majority of my friend's list are all playing the one same game. Battlefield 3 clearly has garnered a ton of attention yet how off putting must it be to realize that you can only really invite 3 friends to a party? Why is it so hard to implement 4 squad parties? This is where Call of Duty shines. When you want to play with a large group of friends, it's as simple as getting an invite and joining a lobby. Capping it to one squad of 4 and combining this with point #7 makes what should be a seamless experience into an annoying hinderance
10. When I get revived by a teammate, please inform us on who that kind medic was. There is nothing I enjoy more than developing that in-game bond with a medic. When I get revived constantly by one player, I make it my mission to devote myself back to that player. Without a message telling me who I get revived by, the whole personal experience is lost and that feeling of being that reliable medic is diminished. All that appreciation means nothing to some medics if you don't get the notice. I in fact made some great friends on the Battlefield knowing my medic.
11. Why on earth would you switch the left and right d-pad items? Pointlessly confusing.
12. In general, the roles of the classes are seriously undermined compared to BC2. Regenerative health was something I could forgive considering that health regenerates slowly and you die pretty quick anyway. But regenerative vehicles and specializations that allow you to carry more ammo really take away from relying on the support and engineer. Personally, I feel that this is too much
13. Why can I no longer see the kit that I want to pick up? What is this "press square to pickup" nonsense? What am I picking up? Yes, this is important
14. Visibility in this game is odd. It's a bit difficult to see that friendly nametag on your teammate but it's also very hard to see the spot marker. While BC2's spotting was prone to getting spammed, BF3's spotting seems underwhelming. No longer is spotting something that I am noticing teammates do. The whole practice of spotting your enemies seems to be very undermined by the visibility in this game. I really feel that in general, Bad Company 2 had a much more identifiable environment. Maybe it's just the horribly clustered map.
15. Give us a game-ending screen that outlines the best players, best squad, etc. This is something that was missing from Bad Company 2, but it's something I really think should be added in a team-focused game
16. Bring back the game-ending cutscenes. A fade to black is rather anti-climatic. Killzone 3 did it best: they put the names of the top players into the cutscenes are made players feel so bad-ass. Props on the intense music that builds up when you are down to a few tickets though
17. Allow us to move around the in-game scoreboard and invite players to our squad that way. Better yet, allow us to create a squad instead of automatically doing it for us. We are not children.
18. When a squadmate dies, cut out the neon coloured light on his name
19. Stop auto-throwing grenades for us. I like to wind my hand back and release it when I damn well please
20. The health. This is a controversial one, but I thought Bad Company 2's health was perfect. The big problem I have in Battlefield 3, and I'm not sure if this is due to poor networking, is that I can't seem to tell when I'm getting shot. I drop instantly yet whenever I shoot somebody, there is enough time in between when I start shooting and when they die that the enemy should notice that they are getting shot. In Bad Company 2, I knew when I began getting shot. Sometimes I knew I couldn't escape, sometimes I was able to put up a fight, but it seems to me that in Battlefield 3, you drop instantly regardless of the weapon. Maybe I'm just not noticing
21. Bring back the ammo click sound when picking up ammo from ammo boxes. I'm noticing that players aren't even aware of when support drops ammo
22. Bring back the directional blips on the radar. A simple triangle has replaced BC2's arrow that precisely showed the direction of friendlies.
So there you go, 22 things that I feel Bad Company 2, and even Call of Duty, has that Battlefield 3 either dropped or lacks. Regardless of how insignificant some of this seems, I'm not entirely sure if DICE will care enough to implement some of these things that I felt helped make Bad Company so fun
Regardless of this, I am not going to complain about the map, but rather look at how Battlefield 3 can learn a thing (or twenty-two) from Bad Company 2 and even Call of Duty. Sure, both games are considered vastly inferior to a true Battlefield product, but regardless, there are some things both games did better in my opinion. Let the blasphemy begin:
1. Where is that addictive little chirp when racking up points? As minor a thing it is, it was very fun and small incentive that filled me with a sense of joy, especially when you managed to amass a ton of points at once
2. Speaking of which, why don't my points accumulate when I get them in quick succession anymore? Minor again, but some of my favorite moments were simply seeing my combo score break out of triple digits
3. Why is the text so damn big? I thought that when the menu design leaked that it was something put together by some troll, but it apparently is official. While simple, it's incredibly large and looks rather amateur. Worse is when you see the huge text pop up in-game
4. It seems that the score feed doesn't keep up with the activity sometimes. If you are amassing points at a rapid speed the score feed will fall behind. Was never a problem in Bad Company 2
5. The minimap is just horrendous. The neon colours mesh everything together and makes it impossible to rely on the map to see enemies, friendlies, or anything else for that matter. Bad Company 2 had it perfect: a detailed map with friendly players clearly outlined without any of that neon glow or transparency
6. The ribbon and medal system should never have replaced the medal and insignia system. I know that this is Battlefield 3, but Bad Company 2 did it better. Where we once had distinguishable, well designed medals, Battlefield 3 has replaced them with generic, uninspired ribbons. Ribbons are indistinguishable by design and don't have that creativity medals did. I know what my avenger, combat excellence, and vehicle warfare pins all look like. Not so with ribbons.
7. The lobby system. Whoever's idea it was to mesh the squad, friends list, and Battlefield online list all into one screen wasn't very bright. The annoyance of having to scroll up and down between your squad and friends list is rather foolish when you consider how Bad Company 2 had a neat system that separated friends list from squad list.
8. The universal problem I have with the UI is how it looks like it's made for an SDTV. Everything is just so big and in your face. In the heat of a battle your lucky if your screen doesn't get spammed with abnormally giant text, ugly ribbons, neon flashes that pointlessly tell you an objective is defused or not (the voice comm, if it manages to keep up with the action, is more than enough) etc. It's a huge step back from the simple, small, and clean look of Bad Company 2 where bright lights and huge text were never there to overwhelm your eyes
9. Once again, a squad is capped to four players. This means that you can invite only three of your friends to your party. This was a huge hinderance in Bad Company 2 and just didn't make any sense. For the first time in a long time, a majority of my friend's list are all playing the one same game. Battlefield 3 clearly has garnered a ton of attention yet how off putting must it be to realize that you can only really invite 3 friends to a party? Why is it so hard to implement 4 squad parties? This is where Call of Duty shines. When you want to play with a large group of friends, it's as simple as getting an invite and joining a lobby. Capping it to one squad of 4 and combining this with point #7 makes what should be a seamless experience into an annoying hinderance
10. When I get revived by a teammate, please inform us on who that kind medic was. There is nothing I enjoy more than developing that in-game bond with a medic. When I get revived constantly by one player, I make it my mission to devote myself back to that player. Without a message telling me who I get revived by, the whole personal experience is lost and that feeling of being that reliable medic is diminished. All that appreciation means nothing to some medics if you don't get the notice. I in fact made some great friends on the Battlefield knowing my medic.
11. Why on earth would you switch the left and right d-pad items? Pointlessly confusing.
12. In general, the roles of the classes are seriously undermined compared to BC2. Regenerative health was something I could forgive considering that health regenerates slowly and you die pretty quick anyway. But regenerative vehicles and specializations that allow you to carry more ammo really take away from relying on the support and engineer. Personally, I feel that this is too much
13. Why can I no longer see the kit that I want to pick up? What is this "press square to pickup" nonsense? What am I picking up? Yes, this is important
14. Visibility in this game is odd. It's a bit difficult to see that friendly nametag on your teammate but it's also very hard to see the spot marker. While BC2's spotting was prone to getting spammed, BF3's spotting seems underwhelming. No longer is spotting something that I am noticing teammates do. The whole practice of spotting your enemies seems to be very undermined by the visibility in this game. I really feel that in general, Bad Company 2 had a much more identifiable environment. Maybe it's just the horribly clustered map.
15. Give us a game-ending screen that outlines the best players, best squad, etc. This is something that was missing from Bad Company 2, but it's something I really think should be added in a team-focused game
16. Bring back the game-ending cutscenes. A fade to black is rather anti-climatic. Killzone 3 did it best: they put the names of the top players into the cutscenes are made players feel so bad-ass. Props on the intense music that builds up when you are down to a few tickets though
17. Allow us to move around the in-game scoreboard and invite players to our squad that way. Better yet, allow us to create a squad instead of automatically doing it for us. We are not children.
18. When a squadmate dies, cut out the neon coloured light on his name
19. Stop auto-throwing grenades for us. I like to wind my hand back and release it when I damn well please
20. The health. This is a controversial one, but I thought Bad Company 2's health was perfect. The big problem I have in Battlefield 3, and I'm not sure if this is due to poor networking, is that I can't seem to tell when I'm getting shot. I drop instantly yet whenever I shoot somebody, there is enough time in between when I start shooting and when they die that the enemy should notice that they are getting shot. In Bad Company 2, I knew when I began getting shot. Sometimes I knew I couldn't escape, sometimes I was able to put up a fight, but it seems to me that in Battlefield 3, you drop instantly regardless of the weapon. Maybe I'm just not noticing
21. Bring back the ammo click sound when picking up ammo from ammo boxes. I'm noticing that players aren't even aware of when support drops ammo
22. Bring back the directional blips on the radar. A simple triangle has replaced BC2's arrow that precisely showed the direction of friendlies.
So there you go, 22 things that I feel Bad Company 2, and even Call of Duty, has that Battlefield 3 either dropped or lacks. Regardless of how insignificant some of this seems, I'm not entirely sure if DICE will care enough to implement some of these things that I felt helped make Bad Company so fun
News is Ruining My Game Experience
A man visits his therapist.
"So what is troubling you today?"
"Well, it may sound like a trivial thing, but I am no longer having fulfillment with the thing I like to do most."
"Well, this is definitely not trivial. The intimacy between a man and woman is a biologically important thing as well as..."
"Doctor, I'm talking about video games."
"...*Ahem* Yes, well, why do you think you don't enjoy them anymore."
"I've come up with two potential reasons."
"Please, do share."
"Perhaps I am now too old to submit to my imagination and enter the worlds and characters I was able to do when I was younger. I seem to want to quantify the games I play and often find myself rushing through them as if they are something I must be accomplished and nothing more. Achievements and trophies only seem to exacerbate the problem. Nowadays, to decide what game I want to play I often look at my gamerscore and see which game needs improvement."
"Oh my, that does sound miserable."
"It is. But the second thing I've come up with is that because I look up video game news on a daily basis as well as read video game magazines and listen to podcasts, I already know what is going to happen in a game before it even comes out. Fox example, I was playing through Gears of War 3 today, the end of one of my favorite trilogies ever..."
"You can only have one favorite, by definition."
"Excuse me?"
"Sorry, continue please."
"Anyway, as with many games I have played lately, it was a frustrating and often a melancholy experience. Here are some of my thoughts while playing the game. 'Hey look it's Carmine. I wonder if he's going to live or die in this game? I remember the poll where Epic let people choose his fate by either buying a "Carmine must die" t-shirt for their avatar or a "Let Carmine Live" shirt. I wonder if this game will be as good as Uncharted 3. That's all that's talked about on the N4G forums every time there is an Uncharted or Gears news article. The graphics are good but I wonder if the Xbox 360 has reached it's limits. Yet another common news discussion. I've heard that Microsoft will release a new console in 2-3 years. Wow, look at that lame character running animation during this particular part. Oh, here's that weapon Cliff Blezinsky kept writing about on Twitter. There are very few surprises now when I play games.' Trailers are terrible as well. That epic part in Uncharted 2 that I was excited about? I rushed through it when the actual game came out because I had already seen it in a trailer of some gameplay footage. One of the most blatant offenders of this is Batman Arkham City, which was a game I was looking forward to this year, but not anymore."
"And why is that?"
"Rocksteady, the company that develops it, has already told the public everything about the game except the final boss. And they'll probably reveal that next week."
"Oh dear. So why do you seek out these video game news websites and magazines if they seem to to spoil the experience for you."
"I was wondering that myself, doctor. It's an addiction I guess. It's hard to avoid. I know I'm not the only one. But when a game like God of War III comes out THREE years after the second one it's hard not to devour every bit of news that comes out about it. And while I look for information about that I'll see something about another game and it leads to a chain reaction. I end up believing that I must know every little detail about every game I'm interested in."
"So, if you were able to completely avoid all video game news, then do you think you would have fulfillment when you play these games."
"That, doctor is the root of the problem. If I thought that was the case I would have stopped a long time ago. I like to compare it to smoking. Why can't people stop smoking? Yes, the nicotine addiction, obviously, but smoking a cigarette makes them feel incredibly good. The feeling of smoking is perhaps even better to them than quitting and living a healthy life. It's similar with video game news. While watching gameplay footage for a game like Dead Space 2 (and in the process ruining a cool sequence in the game) I have a good time. I get my high of finding out something about the game before it comes out. I also feel like I have power, like I'm more up-to-date that everyone else in the world."
"But in the process, you ruin the original experience that you would have playing the game with no prior knowledge."
"Exactly."
"Well I have a simply strategy for you to try."
"Yes?"
"Why not go for a few months without looking up any type of information for video games. No news sites, no magazines and no podcasts."
"You know, I may just do that. Obviously it won't matter with all of the games coming out this year that I already know about but perhaps for the beginning of next year."
"There you go, and pass on the strategy to other people you know who video-game."
"Will do, thanks Doctor."
"So what is troubling you today?"
"Well, it may sound like a trivial thing, but I am no longer having fulfillment with the thing I like to do most."
"Well, this is definitely not trivial. The intimacy between a man and woman is a biologically important thing as well as..."
"Doctor, I'm talking about video games."
"...*Ahem* Yes, well, why do you think you don't enjoy them anymore."
"I've come up with two potential reasons."
"Please, do share."
"Perhaps I am now too old to submit to my imagination and enter the worlds and characters I was able to do when I was younger. I seem to want to quantify the games I play and often find myself rushing through them as if they are something I must be accomplished and nothing more. Achievements and trophies only seem to exacerbate the problem. Nowadays, to decide what game I want to play I often look at my gamerscore and see which game needs improvement."
"Oh my, that does sound miserable."
"It is. But the second thing I've come up with is that because I look up video game news on a daily basis as well as read video game magazines and listen to podcasts, I already know what is going to happen in a game before it even comes out. Fox example, I was playing through Gears of War 3 today, the end of one of my favorite trilogies ever..."
"You can only have one favorite, by definition."
"Excuse me?"
"Sorry, continue please."
"Anyway, as with many games I have played lately, it was a frustrating and often a melancholy experience. Here are some of my thoughts while playing the game. 'Hey look it's Carmine. I wonder if he's going to live or die in this game? I remember the poll where Epic let people choose his fate by either buying a "Carmine must die" t-shirt for their avatar or a "Let Carmine Live" shirt. I wonder if this game will be as good as Uncharted 3. That's all that's talked about on the N4G forums every time there is an Uncharted or Gears news article. The graphics are good but I wonder if the Xbox 360 has reached it's limits. Yet another common news discussion. I've heard that Microsoft will release a new console in 2-3 years. Wow, look at that lame character running animation during this particular part. Oh, here's that weapon Cliff Blezinsky kept writing about on Twitter. There are very few surprises now when I play games.' Trailers are terrible as well. That epic part in Uncharted 2 that I was excited about? I rushed through it when the actual game came out because I had already seen it in a trailer of some gameplay footage. One of the most blatant offenders of this is Batman Arkham City, which was a game I was looking forward to this year, but not anymore."
"And why is that?"
"Rocksteady, the company that develops it, has already told the public everything about the game except the final boss. And they'll probably reveal that next week."
"Oh dear. So why do you seek out these video game news websites and magazines if they seem to to spoil the experience for you."
"I was wondering that myself, doctor. It's an addiction I guess. It's hard to avoid. I know I'm not the only one. But when a game like God of War III comes out THREE years after the second one it's hard not to devour every bit of news that comes out about it. And while I look for information about that I'll see something about another game and it leads to a chain reaction. I end up believing that I must know every little detail about every game I'm interested in."
"So, if you were able to completely avoid all video game news, then do you think you would have fulfillment when you play these games."
"That, doctor is the root of the problem. If I thought that was the case I would have stopped a long time ago. I like to compare it to smoking. Why can't people stop smoking? Yes, the nicotine addiction, obviously, but smoking a cigarette makes them feel incredibly good. The feeling of smoking is perhaps even better to them than quitting and living a healthy life. It's similar with video game news. While watching gameplay footage for a game like Dead Space 2 (and in the process ruining a cool sequence in the game) I have a good time. I get my high of finding out something about the game before it comes out. I also feel like I have power, like I'm more up-to-date that everyone else in the world."
"But in the process, you ruin the original experience that you would have playing the game with no prior knowledge."
"Exactly."
"Well I have a simply strategy for you to try."
"Yes?"
"Why not go for a few months without looking up any type of information for video games. No news sites, no magazines and no podcasts."
"You know, I may just do that. Obviously it won't matter with all of the games coming out this year that I already know about but perhaps for the beginning of next year."
"There you go, and pass on the strategy to other people you know who video-game."
"Will do, thanks Doctor."
The Battlefield 3 Beta - Thoughts & Hopes
So the mighty Battlefield BETA or demo whichever way you look at it has landed much to the delight of console owners everywhere as well as the PC.
Personally I play both games and both have there own strengths and weaknesses and are played in my opinion by different breeds of gamers,were as COD is a twitch shooter catered to the lovers of run and gunning it were as Battlefield is for the more team based slow tactical style of play. Unless you have been living under a earth sized rock for the past few months Battlefield 3 is touted as sticking it to Call Of Duty this year.
First off I tried the PS3 version first and in all truthfulness I cannot for the love of god get used to the PS3 pad when it comes to shooters..
I think it stems from the fact my hands are now genetically molded to the shape of an xbox 360 pad now. The game itself plays fine just not for a gimpy handed twatbag like myself but after trying it on the 360 all is well and I now feel “at home” with BF3 on the Xbox 360 now ..
Thank you Call of Duty for gimping my claw like gamer hands….
Now on to the BETA/DEMO itself. Each console version plays as well as each other but are plagued by the usual beta style things like glitch’s and dodgy looking scenery and general all round unfinished look .
I suffered a lot of weird bugs like weird colored flashes on my screen as well as loss of sound which I might add happens nigh on every game and some seriously freaky “silent Hill” abomination thingamajig style crawling animations and worst of all - weird low resolution textures making my HD TV want to cry..
In fairness I think a lot of us were expecting some super duper High resolution gaming godliness that was going to kill off Call Of Duty and usher in Battlefield as something that made you one of the super uber “cool kids” but we got something a little erm .. Disappointing.
To bring out a BETA/DEMO this close to release date and touting it as going head to head with the behemoth that is Call Of Duty, Most people will agree it looks fairly poor and doesn’t really play that well with the boatload of glitches with some serious balance issues especially with the UMP
It seems a very bad decision on EA/DICEs part and will no doubt make some people cancel their pre order and the COD only fan boys something to flame bait the BF3 bunch with even if they did release a statement regarding what were playing...
” A lot of what you are seeing in the BETA doesn't exist in the main game already. 1st Party submissions mean we couldn't give a version of the latest code in the BETA but the retail game is well ahead of what you are seeing now with a lot more bug fixes already in place “
In fairness I’m beginning to see through the glitches as well as the graphics quality and trying to enjoy it and hope to god they are not bullshitting in regards to the quality of the game and hope the bug fixes are fixed come release day…
What worries me is the likes of Uncharted and Gears Of War 3 had betas and looked fairly good and released looking more or less the same but the Dev teams had the added benefit of having a fair few months to polish said Games.
Hopefully all will be well come the 28th of October…
Personally I play both games and both have there own strengths and weaknesses and are played in my opinion by different breeds of gamers,were as COD is a twitch shooter catered to the lovers of run and gunning it were as Battlefield is for the more team based slow tactical style of play. Unless you have been living under a earth sized rock for the past few months Battlefield 3 is touted as sticking it to Call Of Duty this year.
First off I tried the PS3 version first and in all truthfulness I cannot for the love of god get used to the PS3 pad when it comes to shooters..
I think it stems from the fact my hands are now genetically molded to the shape of an xbox 360 pad now. The game itself plays fine just not for a gimpy handed twatbag like myself but after trying it on the 360 all is well and I now feel “at home” with BF3 on the Xbox 360 now ..
Thank you Call of Duty for gimping my claw like gamer hands….
Now on to the BETA/DEMO itself. Each console version plays as well as each other but are plagued by the usual beta style things like glitch’s and dodgy looking scenery and general all round unfinished look .
I suffered a lot of weird bugs like weird colored flashes on my screen as well as loss of sound which I might add happens nigh on every game and some seriously freaky “silent Hill” abomination thingamajig style crawling animations and worst of all - weird low resolution textures making my HD TV want to cry..
In fairness I think a lot of us were expecting some super duper High resolution gaming godliness that was going to kill off Call Of Duty and usher in Battlefield as something that made you one of the super uber “cool kids” but we got something a little erm .. Disappointing.
To bring out a BETA/DEMO this close to release date and touting it as going head to head with the behemoth that is Call Of Duty, Most people will agree it looks fairly poor and doesn’t really play that well with the boatload of glitches with some serious balance issues especially with the UMP
It seems a very bad decision on EA/DICEs part and will no doubt make some people cancel their pre order and the COD only fan boys something to flame bait the BF3 bunch with even if they did release a statement regarding what were playing...
” A lot of what you are seeing in the BETA doesn't exist in the main game already. 1st Party submissions mean we couldn't give a version of the latest code in the BETA but the retail game is well ahead of what you are seeing now with a lot more bug fixes already in place “
In fairness I’m beginning to see through the glitches as well as the graphics quality and trying to enjoy it and hope to god they are not bullshitting in regards to the quality of the game and hope the bug fixes are fixed come release day…
What worries me is the likes of Uncharted and Gears Of War 3 had betas and looked fairly good and released looking more or less the same but the Dev teams had the added benefit of having a fair few months to polish said Games.
Hopefully all will be well come the 28th of October…
Subscribe to:
Comments (Atom)